○ Awards are given to 5 teams in the general category and 3 teams in the student category. Gyeonggi Game Master High School is selected as the best school.
○ Up to 2 million won in prize money and various support plans from Smilegate Stove Indie upon game launch
○ The winning entries can be viewed on the Stove Platform (www.onstove.com)
The Gyeonggi Content Promotion Agency (President Yong-Seok Tak, hereinafter referred to as Gyeonggi Content Promotion Agency) announced the final winners of the ‘WASD Indie Game Contest’, a game development competition co-hosted with Smilegate Stove Indie, on the 30th.
The contest awards ceremony was held at the Gyeonggi Game Connect event held at the Gyeonggi Creative Economy Innovation Center International Conference Hall. Awards were given to 8 indie games, including 5 teams in the general category and 3 teams in the student category, as well as 1 excellent educational institution.
In the general category, five teams were selected: ▲Blanby Team’s ‘Galvatein: Adventurer’s Guild Office’ ▲IamGame Team’s ‘Masterpiece’ ▲Drabbit Studio’s ‘Soulers’ ▲LazyCnD’s ‘Beginner Dungeon Master’ ▲Kiwisaurus Team’s ‘Otaku of Destruction’.
In the student category, three teams were selected: ▲Outlaw Team’s ‘The Chroma: Colors from the Wilderness’ ▲DuckUp Games Team’s ‘Magnet Touch’ ▲Neo Team’s ‘NAD’. The Best School Award, given to an educational institution that has submitted a number of high-quality games in the student category, was won by ‘Gyeonggi Game Meister High School’.
The winner of the general category was awarded the Kyungkonjin Director’s Award and a cash prize of 2 million won. Benefits include additional points for the Kyungkonjin support project in the following year, priority negotiation qualifications for Smilegate Publishing and a minimum of 100 million won guaranteed upon signing a contract, and support for global localization costs.
The winner of the student category received the Smilegate Megaport CEO Award and a cash prize of 500,000 won. Works released on the Stove platform in the future will receive marketing benefits worth 10 million won.
A representative of KyungConjin stated, “Of the 146 works submitted, there were many that were unique and had promising futures,” and “After user voting and expert review, the games with commercial viability and potential for development were selected as the final winners.”
Kyungkonjin CEO Tak Yong-seok said, “We held a contest in partnership with Smilegate Stove Indie to promote mutual growth between large and small businesses in the gaming industry, and we once again felt the importance of creating a startup ecosystem.” He added, “We will establish a full-cycle training system so that indie game development teams can become business operators and grow into companies that receive investment.”
Meanwhile, at the ‘Gyeonggi Game Connect 2024’ event held on this day, an exhibition booth was also set up where game users could experience the winning works directly. The winning works can also be viewed on the Stove platform (www.onstove.com) after the event.
The ‘WASD Indie Game Contest’ was held for the first time this year by Kyungconjin and Smilegate Stove Indie. It is a game development contest that was inspired by the PC game keyboard movement buttons W·A·S·D (Wonderful, Adventurous, Sparkling, Different) and supports indie game creators who are finding their own path.