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    New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

    2026년 08월 27일

    ‘Hollow Home’, a game about the war in Ukraine, reaches 140% of its Kickstarter goal… Expanding to Xbox

    2026년 08월 27일

    Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

    2026년 08월 27일
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    • News

      ‘Hollow Home’, a game about the war in Ukraine, reaches 140% of its Kickstarter goal… Expanding to Xbox

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일
    • Recommendation/Promotion

      New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

      2026년 08월 27일

      GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

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      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일

      Shroom and Gloom Preview: Devolver Digital’s Dual-Deck First-Person Roguelite Asks You to Slash, Roast, and Eat Your Enemies — September 10 Early Access

      2026년 08월 25일
    • Game Review

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

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      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

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      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

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      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
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    Contests/Support

    2024 Ulsan Game Content Enhancement Support Project and FGT Program Participating Companies Recruitment

    By Editorial Team2024년 06월 18일Updated:2024년 06월 21일2 Mins Read

    The Ulsan Information Industry Promotion Agency announced it will promote the ‘2024 Ulsan Game Content Enhancement Support’ project to foster the Ulsan region-based game industry. Through this project, which selects around five companies and supports up to 40 million won per company, it is possible to add game content. Still, it cannot be used to produce additional business resources such as video production or FGT.

    In particular, due to the nature of indie game developers who find it difficult to be selected for projects based on enormous competition, such as the KOCCA headquarters project, there is a need to secure various business costs or reduce budgets such as advancement and test support projects by actively challenging various regional support projects. Officials are providing advice.

    Source: Ulsan Global Game Center

    Support is available only to registered game production companies (at least 3 people, including a representative; proof of residence required) whose headquarters or branch office is in Ulsan and have game content that was released less than 1 year ago or has not been released as of the announcement date.

    Source: Ulsan Global Game Center
    Source: Ulsan Global Game Center
    Source: Ulsan Global Game Center

    Go to the 2024 Ulsan Game Content Enhancement Employee Project page >>

    In addition, the Ulsan Global Game Center has selected up to four companies among the games scheduled to be released in the second half of 2024. It is recruiting participating companies to support FGT with about 40 testers until June 25. For more information, visit the Ulsan Global Game Center website. It can be checked through

    Source: Ulsan Global Game Center

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