최근기사

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

    2026년 09월 12일

    Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

    2026년 09월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일

      MOVILLIA Preview: A Solo Developer Builds an Entire Ecosystem That Hunts By Sound, Light, and Smell — Inspired by Romania’s Movile Cave

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일
    • Game Review

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Unity Announces ‘2022 Unity Multiplayer Report.’

    By Editorial Team2022년 11월 24일Updated:2023년 06월 24일4 Mins Read

    Unity, which provides a real-time 3D content creation and operation platform, has released the ‘2022 Unity Multiplayer Report’, which makes it easy to understand the demand and preference for multiplayer games.

    According to the report, more than half of the world’s population (52%) currently plays games, and most gamers (77%) play multiplayer games. In addition, it was found that social factors have the greatest influence when deciding to purchase and participate in games.

    Unity recently launched Game Server Hosting and Matchmaker, giving studios of all sizes access to foundational authoring tools that accelerate multiplayer game development and enable enhanced connected gaming experiences. The newly released tools further strengthen the portfolio of multiplayer solutions available from Unity Gaming Services (UGS).

    According to the 2022 Unity Multiplayer Report, the social factor is the most important consideration when buying or playing multiplayer games. When choosing a game, it was found that ‘games friends are already playing’ (34%) and ‘being able to chat with friends in the game’ (31%) were the most considered after ‘genre.’ ‘Finding a game to participate quickly/quick matchmaking (35%)’ and ‘matchmaking to find an opponent that matches your skill level’ were found to be important factors for enjoying the game (33%).

    In particular, this report also covers player preferences. First of all, it was found that 91% of real-time multiplayer gamers enjoy cross-play games. Both core and casual gamers are expected to use in-game payments, with more than half (61%) of all multiplayer gamers having purchased any downloadable content (DLC) in the 30 days prior to the survey. There was.

    In addition, it was found that there was no significant difference between the game genres selected by core gamers and casual gamers. While the percentage of core gamers is relatively high in traditional multiplayer games, casual gamers are not limited to specific game types such as card games or puzzles.

    “Multiplayer games are hugely popular, and there are more and more types of games than ever before,” said Jeff Collins, SVP of Engineering for Unity’s Operation Solutions division. From the massive battle royale genre, gamers join and play games with others, creating a seamless social experience across all multiplayer games. With UGS multiplayer solutions, developers and studios get the best of both worlds: reliable, scalable, and customizable. to connect players regardless of the type of multiplayer game.”

    Unity developers can create and ship multiplayer games faster and more efficiently with new self-service capabilities in their game server hosting services Multiplay and Matchmaker. Multiplay is a scalable dedicated game server hosting service that allows developers to host multiplayer games to millions of players in minutes. Developers can leverage Matchmaker to coordinate matching with rules-based matchmaking, creating better multiplayer experiences with faster matching and lower latency.

    Also, Netcode for GameObjects was recently released. The solution is a foundational framework and advanced networking library designed to simplify the development of small cooperative games. Unity has unveiled three new multiplayer sample games, including a massive battle royale game created with Photon Fusion, to help developers learn new features and multiplayer networks across various game types. You can learn more about the new self-service features and sample games on the Unity blog.

    Meanwhile, the 2022 Unity Multiplayer Report is the third quarter of 2021 and 2022, collected by Unity by conducting an online survey of multiplayer gamers in four of the top six game revenue countries (US, UK, Korea, and Japan). 3rd quarter data was used. Approximately 1,500 gamers responded to the survey, with 50% of core gamers (a mix of traditional multiplayer shooters such as battle royale, FPS, and third-person shooters, plus MOBA, MMO, racing, sports, and fighting games) each week. gamers who play multiplayer games for 4 hours or more) and 50% of casual gamers (gamers who play multiplayer games for 30 minutes or more while playing games for 2 hours or more each week).

    The Korean version of the ‘2022 Unity Multiplayer Report’ can be downloaded from Unity’s official website.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

    2026년 09월 09일

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일

    OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

    2026년 09월 06일

    Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

    2026년 09월 02일
    Editors Picks

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.