최근기사

    Indie Gold Rush: Nintendo’s March Showcase Reveals 18+ Titles for Switch and Switch 2

    2026년 03월 04일

    Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

    2026년 03월 04일

    16-Year-Old Canadian Prodigy Announces ‘Astrolander’ for Dual PS5 and PC Launch

    2026년 03월 04일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Indie Gold Rush: Nintendo’s March Showcase Reveals 18+ Titles for Switch and Switch 2

      2026년 03월 04일

      GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

      2026년 03월 02일

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일
    • Recommendation/Public

      16-Year-Old Canadian Prodigy Announces ‘Astrolander’ for Dual PS5 and PC Launch

      2026년 03월 04일

      Hold On Tight: ‘Heave Ho 2’ Swings Into Summer 2026 with Online Play and Switch 2 Support

      2026년 03월 04일

      1 Million Wishlists in 5 Days: How ‘Windrose’ Became Steam’s Most Wanted Pirate Epic

      2026년 03월 03일

      Don’t Enter the Maze, Build It: Devolver Digital Reveals Extended Gameplay for ‘Minos’

      2026년 03월 03일

      D&D Meets Disco Elysium: Highly Anticipated CRPG ‘Esoteric Ebb’ Launches March 3

      2026년 03월 01일
    • Indie Game Review

      Emberbane: A Dark Pixel-Art Masterpiece Rises from the Ashes of a Four-Year Development

      2026년 02월 25일

      The Original Masters of ‘Little Nightmares’ Return with REANIMAL: A Gruesome Triumph

      2026년 02월 23일

      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일
    • Indie Game Focus

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일

      Indie Dominance: The Standout Winners of Steam Next Fest February 2026

      2026년 03월 04일

      [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

      2026년 03월 03일

      The Battle of 3,500 Demos: Which Indies are Dominating the First Steam Next Fest of 2026?

      2026년 03월 02일

      The Golden Age of Indie: Sensor Tower APAC Awards 2025 Celebrates the Rise of Innovation Over Scale

      2026년 02월 26일
    • Competition/Support Project

      Building the Next Generation of Devs: Daejeon Opens Recruitment for ‘inD Game School’ 2026

      2026년 03월 04일

      Seoul and SBA Launch 2026 Support Project to Boost Indie Games with Generative AI

      2026년 03월 04일

      Nurturing the Next Generation of K-Indie: GICON Opens Applications for ‘IndiStars’ 11th Cohort

      2026년 03월 04일

      Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

      2026년 02월 28일

      Suncheon Rising: Transforming the Old City Center into a “K-Content Mecca”

      2026년 02월 26일
    • GameCollege
      Facebook
      인디게임닷컴
        Indie Game News

        Com2uS ‘Summoners War’ surpasses KRW 3 trillion in global cumulative sales

        By Editorial Team2022년 09월 30일4 Mins Read

        Com2uS (CEO Song Jae-Jun, Joo-Hwan Song)’s global mega hit game ‘Summoners War: Arena in the Sky (hereafter Summoners War)’ achieved cumulative sales of KRW 3 trillion.

        ‘Summoners War’ surpassed 3 trillion won in cumulative sales at the end of September this year, proving the global popularity and long-term box office power of mobile game IP (intellectual property).

        ‘Summoners War’, which has been equally popular in Asia and Western countries since its launch in Korea in April 2014 and global in June, added 1 trillion won in 2 years and 10 months since November 2019, when it achieved 2 trillion won in sales. and confirmed the long-run life cycle and sustainable growth potential of mobile games.

        ‘Summoners War’ recorded 1 trillion won in single game sales for the first time in a Korean mobile game in March 2017, rewriting the history of Korean games. It ranked 2nd and 1st in sales in the US and Canada, the world’s largest game market, and set a unique record as a domestic mobile game. It is showing the aspect of the mobile game ‘All-Time Legend’ by steadily drawing its heyday every year.

        In fact, ‘Summoners War’ has been a box office hit all over the world for more than 8 years and has been constantly breaking its own records. After recording 10 million downloads within one month of global service launch, it surpassed 100 million downloads in 2019 and 160 million downloads in June of this year. One in 50 people in the world is a ‘Summoners War’ user. Including three additional regions achieved this year, it has reached the top in sales in 93 countries around the world, and entered the top 10 in sales in 143 countries.

        The growth of ‘Summoners War’ is based on strategic updates and close communication with users. By researching and introducing a variety of content that greatly enhances the fun of collecting and nurturing strategies, and a system tailored to the needs of users around the world, it provides a wide range of entertainment such as Gap of Another World, World Arena, Conquest War, Labyrinth, and Dimensional Hall. Monsters, the core content of ‘Summoners War’, are also newly introduced at an average of one per month after release, and 11.7 species are added every year.

        Recently, an update was made to make the game easier and more enjoyable, such as reorganizing guide quests for new users and collaborating with two global IPs. Through this, the number of new and returning users has increased significantly, and in April of last year, the 8th year of the service, it recorded the highest level in European history, and in April of this year, it recorded the highest daily sales in 2,919 days of service, continuing a steady upward curve.

        It also elevates its status as a Korean mobile game IP. In 2019, the only Korean game to officially hold the Korea-Swedish A match to commemorate the president’s visit, and the first Korean mobile game to launch the ‘Summoners War World Arena Championship (SWC)’, a global e-sports competition in 2017. In particular, SWC has been held all over the world every year since its inception, and last year’s ‘SWC’ World Final has been on a steady upward trend, recording the number of simultaneous connections and live broadcast views.

        Meanwhile, Com2uS is increasing the value of IP to further solidify the brand power of ‘Summoners War’, which is establishing a long-term box office formula for mobile games by achieving 3 trillion won in sales.

        Based on a worldview spanning 150 years, various new games are introduced, and ‘Summoners War’ continues as a representative K-game that leads the world culture beyond Korea by expanding into various contents such as light novels, webtoons, comics, and animations. will continue to grow.

        Editorial Team
        • Website
        • Facebook

        We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

        Related Posts

        Indie Gold Rush: Nintendo’s March Showcase Reveals 18+ Titles for Switch and Switch 2

        2026년 03월 04일

        GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

        2026년 03월 02일

        PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

        2026년 02월 28일

        Suncheon successfully held its 2026 content company investment attraction briefing session.

        2026년 02월 27일
        Editors Picks

        [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

        2026년 03월 03일

        GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

        2026년 03월 02일

        Hidden Gems: PlayStation Spotlights 10 Indie Masterpieces Defining 2026

        2026년 02월 28일

        Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

        2026년 02월 28일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.