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    GDC 2026 transforms into a festival for the first time in 40 years, significantly expanding the indie game scene.

    2026년 03월 02일

    A battle of 3,500 demos… What are the hottest indie games at this year’s first ‘Steam Next Fest’?

    2026년 03월 02일

    D&D Meets Disco Elysium: Highly Anticipated CRPG ‘Esoteric Ebb’ Launches March 3

    2026년 03월 01일
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    • Indie Game News

      GDC 2026 transforms into a festival for the first time in 40 years, significantly expanding the indie game scene.

      2026년 03월 02일

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일

      Subculture Meets Indie Gaming: ‘Illustar Fes 10’ Opens with Dedicated ‘Illustar Play’ Zone

      2026년 02월 21일
    • Recommendation/Public

      D&D Meets Disco Elysium: Highly Anticipated CRPG ‘Esoteric Ebb’ Launches March 3

      2026년 03월 01일

      Echoes of Loss: Acclaimed Philippine Indie Hit ‘Until Then’ Announces ‘Afterimages’ DLC and Xbox Launch

      2026년 03월 01일

      Hidden Gems: PlayStation Spotlights 10 Indie Masterpieces Defining 2026

      2026년 02월 28일

      Hooked on Horror: Psychological Fishing Sim ‘Out Fishing’ Sets Steam Demo for March 18

      2026년 02월 28일

      The Skies Are Calling: 2-Person Indie Hit ‘Solarpunk’ Surpasses 1 Million Steam Wishlists

      2026년 02월 28일
    • Indie Game Review

      Emberbane: A Dark Pixel-Art Masterpiece Rises from the Ashes of a Four-Year Development

      2026년 02월 25일

      The Original Masters of ‘Little Nightmares’ Return with REANIMAL: A Gruesome Triumph

      2026년 02월 23일

      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일
    • Indie Game Focus

      A battle of 3,500 demos… What are the hottest indie games at this year’s first ‘Steam Next Fest’?

      2026년 03월 02일

      The Golden Age of Indie: Sensor Tower APAC Awards 2025 Celebrates the Rise of Innovation Over Scale

      2026년 02월 26일

      Small but Mighty: 6 Must-Watch K-Indie Titles Debuting at Steam Next Fest 2026

      2026년 02월 24일

      Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

      2026년 02월 23일

      14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

      2026년 02월 20일
    • Competition/Support Project

      Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

      2026년 02월 28일

      Suncheon Rising: Transforming the Old City Center into a “K-Content Mecca”

      2026년 02월 26일

      KOCCA Unveils 6 Billion KRW ‘2026 Korea Indie Game Dev Camp’ in Partnership with 7 Tech Giants

      2026년 02월 23일

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie game developers.

      2026년 02월 21일

      Chungnam Global Game Center Ignites Next-Gen Devs: Recruitment for ‘2026 Indie Game Park Incubating’ Now Open

      2026년 02월 21일
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    Competition/Support Project

    Expansion of budget to support the game industry by KRW 3.1 billion in 2023…New organization of game planning and multi-year project support projects

    By Editorial Team2022년 08월 30일Updated:2022년 09월 01일2 Mins Read

    The budget for the 2023 Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter referred to as the Ministry of Culture, Sports and Tourism) was passed by the State Council on August 30 (Tuesday), and a total of 6.77.6 trillion won was organized. Among them, the budget for the game industry totaled 64.2 billion won, an increase of 3.1 billion won from the previous year’s budget.

    The Ministry of Culture, Sports and Tourism will expand support for small and medium-sized game companies for the sustainable growth of the game industry, which accounts for a large proportion of exports in the content industry. In particular, through game planning support as a new business, a support system for each growth stage will be established so that the game planning of preliminary founders (30 companies) and startups (20 companies) can lead to start-ups and commercialization. (50 companies in 23 years, 5 billion won)

    In addition, the game production support period will be extended from single year to multi-year so that the unique originality and challenging spirit of the game can be fully demonstrated, and a total of 30 tasks and a budget of 9 billion won will be newly supported in 2023. It is expected that various excellent works will be supported by compensating for the shortcomings of the existing business, which had many limitations in genre selection, technology advancement, and securing completeness due to the short project period.

    In addition, the Ministry of Culture, Sports and Tourism plans to expand support for the overall game industry by hosting e-sports competitions for the disabled to improve accessibility for the disabled and nurturing professional e-sports personnel.

    To this end, expansion of education to understand games for teenagers, guardians, and teachers (45,000 → 80,000 people), expansion of amateur e-sports competitions and hosting of competitions for the disabled (once a year → twice a year, separate competitions for the disabled), specializing in e-sports It plans to designate five human resource training institutions to support educational operation.

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