최근기사

    KOCCA Hosts ‘2026 Console Game Developers Conference’

    2026년 10월 19일

    2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

    2026년 10월 19일

    Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

    2026년 10월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

      2026년 10월 19일

      Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

      2026년 10월 19일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일
    • Recommendation/Promotion

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일

      Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

      2026년 10월 19일

      The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

      2026년 10월 19일

      Shadow Rush Revealed: Ghostlore Developer Andrew Teo’s Solo Isometric Hack-and-Slash Draws on Diablo and Tetsuya Nomura’s Art Style

      2026년 10월 19일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Contests/Support

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    By Editorial Team2026년 04월 13일2 Mins Read
    • The Mission: Gyeonggi-do and the Gyeonggi Content Agency (GCA) are scouting for 20 promising game developers to bridge the gap between “great code” and “great capital.”
    • The Timeline: Applications are open until April 23, 2026.
    • The Curriculum: A 7-month intensive track involving corporate diagnosis, 1-on-1 consulting, and a final Demo Day in October.
    • The Network: Integration with GCA’s existing powerhouse programs like G-Unicorn Pass and the Level-Up Program.

    Finding a publisher is one thing, but securing the kind of investment that scales a studio is a different boss fight entirely. To help local developers navigate these waters, Gyeonggi-do has officially opened recruitment for its 2026 Game Investment Attraction Support Project.


    A Seven-Month Strategic Journey

    Selected companies won’t just be handed a check; they’ll be put through a rigorous training regimen designed to make them “investor-ready.”

    1. Diagnosis & Analysis: Companies receive a deep dive into their current market position and financial health.
    2. Custom Consulting: Tailored advice from specialized game industry investors on how to pitch and scale.
    3. Demo Day (October): A high-stakes event where developers present their progress and projects to a room full of venture capitalists and major publishers.

    Beyond the Pitch: Long-term Rewards

    GCA is looking to ensure these companies don’t just survive the pitch but thrive in the global market. Top-performing participants will receive:

    • Global Exposure: Support for B2B participation in major international game shows.
    • Continuous Matching: Direct follow-up meetings with investors and ongoing financial data updates.
    • Expert Access: On-demand consulting for external funding and legal/financial hurdles.

    Quick Specification: 2026 Investment Support

    CategoryDetails
    OrganizerGyeonggi-do / Gyeonggi Content Agency (GCA)
    Target20 Game Development Companies (Gyeonggi-based)
    Application DeadlineApril 23, 2026
    Program DurationApril – October 2026
    Key Events1:1 Consulting, Investor Diagnosis, October Demo Day
    Follow-up SupportGame Show B2B Entry, Investment Matching, Financial Consulting

    How to Apply

    Interested developers need to act fast, as the window is only open for ten more days. Detailed announcements and application forms are available on the GCA website.

    “Investment is the essential fuel for a company’s growth,” said Byeon-cheon Hyeon, Director of the Future Growth Industry Bureau. “This project will serve as the ‘starting water’ for our promising local developers to make their splash on the global stage.”

    Official Website: www.gcon.or.kr

    Contact: Game Industry Team (031-776-4789 / ggc@gcon.or.kr)

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.