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Opening the Future of the Gaming Industry in Pangyo The Gyeonggi Global Game Center (GGC), operated by the…
Total content budget rises to KRW 705.0 billion (+8.2% YoY); R&D sees the biggest increase as KOCCA shifts…
Lack of time is the top reason for quitting games; video streaming is the main replacement leisure activity.…
By IndieGame.com Editorial Team — December 18, 2025 A small Vietnamese indie studio is drawing global attention by…
By IndieGame.com Editorial Team | Dec. 18, 2025 (Updated: Dec. 19, 2025) A beloved legend from Korea’s early…
By IndieGame.com Editorial Team — December 17, 2025 Devolver Digital–published Quarantine Zone: The Last Check, developed by Brigada…
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indie game news
The Milestone: Jeonnam-based developer Waycoder has officially entered the North American and European markets.The Game: The legendary K-RPG ‘Astonish…
Competition/Support Project
The Vision: Bridging the gap between traditional game development and Generative…
The Expansion: Following a successful debut with 422 games and 3.15…
The Goal: Providing a “One-Stop” support system for Seoul-based SME game…
The Launch: Neptune officially introduces “Flick,” a dedicated brand for hybrid…
The Scope: 42 projects across three specialized tracks for startups in…
The Focus: Mandatory integration of AI technologies (Generative AI, LLMs, etc.)…