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The Shift: As major publishers scale back, indie studios dominate the floor at the Thomas M. Menino Convention…
The Pedigree: Developed by Lion Shield (creators of Kingdoms and Castles) and published by strategy powerhouse Hooded Horse.The…
The Solo Hustle: Developed by Alex Sutherland (ALX Theory), a one-man studio from Las Vegas.The Expansion: Introduces the…
The Concept: A 3D “Bullet Heaven” roguelite focusing on team synergy rather than solo survival.The Aesthetic: Vibrant voxel-based…
Story Beat the Specs:What Indie Games Won at GDCA 2026 Blue Prince. And Roger. Consume Me. Three small-team…
The Mission: 20 weeks of creative mentoring for children and youth in underprivileged areas across South Korea.The Impact:…
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The Event: The INDIE CRAFT 2026 Networking Day, a premier collaborative hub designed to provide a global launchpad for outstanding independent games. …
Competition/Support Project
The Sponsoring Body: Hosted and funded by the Korea Creative Content…
The 2026 Global Indie Game Developers Competition (GIGDC 2026) — Korea’s…
The Initiative: The Gyeonggi Cultural Foundation is launching a fully funded…
The Festival: A premier celebration of grassroots game design, BeaverRocks 2026…
The Event: A high-intensity, 72-hour non-stop game development sprint held at…
The Pedigree: Hosted by NEOWIZ, the publisher behind indie hits Skul:…