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      The Korea Artificial Intelligence Game Association is accepting entries for its “2025 Content Universe Korea” Indie Game Zone.

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      Smilegate Signs Publishing Deal for Korean Horror Game “Alleyway: Soul Trace”

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    Chungnam Global Game Center “Achieving remarkable results”, held the ‘2021 Chungnam Game Awards’ awards ceremony

    By 인디게임닷컴 편집부2021년 12월 03일4 Mins Read

    The Chungnam Global Game Center is making outstanding achievements in various fields such as nurturing and supporting production of small and medium-sized enterprises in the game industry and revitalizing the local economy through creation of new jobs.

    The Chungnam Information Culture Industry Promotion Agency held the ‘2021 Chungnam Global Game Center Performance Reporting’ and ‘2021 Chungnam Games’ in the presence of Lee Woo-seong, Vice Governor of Culture and Sports of Chungcheongnam-do, and Kang Hoon-sik, member of the Democratic Party of Korea Asan ‘Eul’ district on December 3 at Yeouido GLAD Hotel. Award Ceremony was held.

    Through this event, the Chungnam Global Game Center recorded sales of KRW 7.79 billion from 24 tenant companies, an increase of 122% compared to the previous year. announced that it has prepared a new base where they can focus on game development.

    The strength of the Chungnam Global Game Center is that it provides a pleasant residential environment that has been created to grow into a small but strong company through the integration of local game companies. For the stable settlement of the local game industry in the existing 300 pyeong game center infrastructure, the related infrastructure was prepared near Cheonan Asan Station, the largest point in Chungcheongnam-do, and secured a space of 400 pyeong (sale price of 4.2 billion won), not inferior to that of the metropolitan area. An additional competitive settlement environment was created.

    In addition, the local game industry ecosystem through various projects such as support for new game production including game challenge for resident companies, support for graphic & sound advancement, support for entering the global market, nurturing professionals in the game field and support for preliminary start-ups, and education on game jam and game literacy in South Chungcheong Province Contribute to the establishment and activation.

    Jang Seong-gak, Head of Realistic Cluster Division, Chungnam Information Culture Industry Promotion Agency

    Jang Seong-gak, head of the Realistic Cluster Headquarters at the Chungnam Information Culture Industry Promotion Agency said, “This year, we attracted 8 new companies and supported the production of 1.87 billion won for 26 games. It boasts an optimal location as it is located near Asan Station, and the actual demand for occupancy is increasing, resulting in a 4 to 1 competition. In addition, it usually costs around 100 million won to create one new job, but the Chungnam Global Game Center hired 152 new workers, so the employment efficiency is very high compared to the budget for support.”

    The Chungnam Global Center has set aside 60 million won this year on an annual budget of 4.1 billion won to support up to 70% of the cost of lodging for employees of companies located near the office (up to 250,000 won).

    Meanwhile, the ‘2021 Chungnam Game Awards’ held on this day was a newly established event to inspire the will of resident companies to create and produce games. award was awarded

    ‘2021 Chungnam Game Award’ was awarded to Doyeon Games’ character nurturing city management simulation game ‘People and the City’ in the field of support for new game production, ‘People and the City’ , an idle RPG game with a dot design from the Zip Research Institute, and 3D mechanic mid-core of Pentagame. The neglect-collecting RPG game ‘Idle Mecha Storm’ was selected and each received an incentive of 50 million won, and in the game challenge category, the strategy tower defense game ‘3 Minute Hero’ developed by Sinkhole Studio was selected and awarded an incentive of 10 million won. did.

    Director Jang Seong-gak said, “Systematic provision of support for game content production through selection and concentration, discovery and nurturing of convergence-type indie games and startups reflecting industry trends, discovery of indie developers through various platforms, indie game development and game services within the metaverse platform “We plan to strengthen our expertise by collaborating with various organizations to create a virtual play space for gamers, nurture game talents reflecting new trends such as non-fungible tokens (NTF) and create a booming atmosphere,” he said.

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