최근기사

    Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

    2026년 09월 30일

    Keycap Keycap! Preview: A Korean Solo Developer Turns the Mechanical Keyboard Hobby Into an Incremental ASMR Game

    2026년 09월 30일

    Powder Park Preview: The Ski Resort Tycoon Creator’s Son Built a Snowboard Controller for Christmas — Now It’s a Full Game

    2026년 09월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일
    • Recommendation/Promotion

      Keycap Keycap! Preview: A Korean Solo Developer Turns the Mechanical Keyboard Hobby Into an Incremental ASMR Game

      2026년 09월 30일

      Powder Park Preview: The Ski Resort Tycoon Creator’s Son Built a Snowboard Controller for Christmas — Now It’s a Full Game

      2026년 09월 30일

      BrainWash: Zombie Cleanup Preview: South African Solo Developer Combines Power-Washing Satisfaction With 1950s Zombie Slapstick

      2026년 09월 30일

      Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

      2026년 09월 29일

      Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

      2026년 09월 29일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Smilegate, in-house developed indie game ‘Let’s Meet Our Ancestors’ Officially Released

    By Editorial Team2022년 01월 25일Updated:2024년 11월 21일3 Mins Read

    Smilegate announced on the 25th (Tuesday) that it has officially launched the mobile indie game ‘Let’s Meet Our Ancestors’ produced through the ‘Creative Challengers League (CCL)’, an in-house program that supports the challenges and passions of in-house executives and employees for creativity and creativity. .

    ‘Let’s Meet Our Ancestors’, released on the 20th, is an indie game developed by the ‘Manjo’ team, formed by three members of the CCL 1st team participating in the first group: Smilegate Stove Cho Hwi-yeon, Smilegate Entertainment Kim Hyun-jin, and Ji Sae-bom.

    ‘Let’s Meet Ancestors’ is a visual novel genre featuring ‘handsome Joseon scholars’, and has the advantage of being able to enjoy all contents after purchasing the game without additional payment. In particular, it has a solid composition, including elegant game art, immersive music, a smooth storyline, and mini-games that appear throughout the game.

    The ‘Manzo’ team, three developers who were developing different games, formed a team during the CCL recruitment period and went through the Challengers League and the ‘Masters League’, which supports results beyond prototypes, to the official release. It was completed with the active support of the company to the passion and challenging spirit of the team members who ‘want to make a game’.

    Smilegate’s in-house creativity and creation program, CCL, is a program that supports Smilegate employees to actively create games or app services based on their own ideas outside of company work. Launched in 2019, the company directly encourages the creative activities of in-house developers.

    Smilegate provided the necessary equipment, place, and activity expenses so that CCL participants could participate in and develop projects outside of business hours. As a result, in the first phase of 2020, 21 teams participated and developed 18 games and app services after three months of activity.

    Smilegate CCL 1st ‘Manzo’ team developed ‘Let’s Meet Ancestors’

    Regarding the game release process, Senior ‘Manjo’ Hwi-Yeon Jo said, “I am very happy that I made a game of the visual novel genre for the first time, and after a lot of trial and error, it was finally released. I thought it respected the creative desires of developers in that the company directly supported them. In the process of producing ‘Let’s Meet Our Ancestors’, I felt a sense of extraordinary fulfillment and fulfillment, and I hope that there will be more creations through CCL in the future.”

    Seunghwan Yeo, Director of Smilegate Stove, said, “The Creative Challengers League is a program that provides an opportunity and environment for developers to express their creativity and creative DNA by supporting their passion and challenge for creativity at the company level.” “We will continue to support our employees so that their ideas can not only remain as thoughts and imaginations, but actually be implemented and implemented to build creative experiences and knowledge,” he said.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Keycap Keycap! Preview: A Korean Solo Developer Turns the Mechanical Keyboard Hobby Into an Incremental ASMR Game

    2026년 09월 30일

    Powder Park Preview: The Ski Resort Tycoon Creator’s Son Built a Snowboard Controller for Christmas — Now It’s a Full Game

    2026년 09월 30일

    BrainWash: Zombie Cleanup Preview: South African Solo Developer Combines Power-Washing Satisfaction With 1950s Zombie Slapstick

    2026년 09월 30일

    Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

    2026년 09월 29일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.