The Game Management Committee was held at the Busan Headquarters of the Game Management Committee on the 14th with the participation of the Korea Game Industry Association, the Korea Copyright Protection Agency, the Korea Copyright Commission, the Korea Creative Content Agency, and the Ministry of Culture, Sports and Tourism. announced that a business agreement had been signed.
In the copyright field, which recorded a trade surplus of $2.45 billion last year, R&D and software copyrights including games recorded $1.7 billion, playing a significant role in the trade surplus.
However, according to the 2021 Copyright Protection Annual Report, as of 2020, the number of games illegally used was 11,708, a 23.5% increase from the previous year, and △private servers (1,342, 2.8%), △Torrent (2,058, 4.3%), etc. It appears to be moving down this difficult path.
Accordingly, public and private institutions related to game copyright protection joined forces to conclude a game copyright protection business agreement to promote the game industry.
Through this business agreement, the five organizations will ▲share data for game copyright protection and create and distribute joint content to raise awareness ▲training, briefing sessions, consulting/consulting, and public relations for game copyright protection ▲to identify the status of illegal game use at home and abroad Joint efforts ▲Cooperate with investigation support to punish illegal game producers and operators ▲Cooperate with each other to promote the game copyright industry.
Each organization said that this agreement enabled them to break away from the existing individual response methods and share experiences and resources among related organizations and cooperate organically in various dimensions.