○ Establishment of a cooperative relationship with Gyeonggi Creative Content Agency and Smilegate Hope Studio
○ Lay the groundwork for the game industry ecosystem by revitalizing the indie game industry through game jams
○ Held for three days from August 18th to 20th at Smilegate Future Lab in Pangyo
The Gyeonggi Content Agency (President Tak Yong-Seok, from now on GCA) announced that it would hold ‘Beaver Jam 2023 with Gyeonggi Game Jam’ (from now on referred to as Game Jam) at Smilegate Future Lab in Pangyo from the 18th to the 20th.
GCA has been promoting win-win with large and medium-sized companies and promising small and medium-sized game companies to foster the game industry. In 2022, the ‘GGC Green Friendship’ promoted by Gyeongkonjin’s Gyeonggi Global Game Center (GGC) was signed to provide the know-how and platforms of large and medium-sized companies in the province to promising small and medium-sized game companies. We plan to hold ‘Beaver Jam with Gyeonggi Game Jam,’ a game industry creator support program, and year-end performance presentations this year.
In particular, this game jam will be in conjunction with Future Lab’s Burning Beaver 2023, which has been carrying out various creative support projects for over ten years to create an innovative indie game ecosystem.
This game jam, held by GCA and Smilegate Future Lab (Chairman Kwon Hyuk-bin, from now on referred to as Future Lab), which agreed with the purpose of supporting ‘indie games,’ the cornerstone of Gyeonggi-do’s game industry ecosystem, solidifies the indie game industry ecosystem and helps game developers and related We provide creative opportunities and networking so that department students can grow into talents in the export industry.
Game Jam is a team creation program that spontaneously forms a team to create a prototype-level game that can be played as a demo within a fixed time.
About 120 creators from planning, programming, and graphics occupations are expected to participate in this game jam. About 20 of them are students attending game-related educational institutions in the province, such as Seongil Information High School. Through this event, they will receive opportunities to create games, receive feedback from people in the industry, and reveal the final results at a mini-demonstration.
Kim Sang-jin, head of GCA Future Industry Headquarters, said, “I hope that indie game developers, who are the basis for the development and growth of the game industry, will gain great inspiration and opportunities through this event and realize their original ideas in a free environment. I hope it will be a meaningful event that builds a virtuous cycle between creators from large and medium-sized game companies and small and medium-sized developers.”
Baek Min-Jeong, head of Future Lab Center, said, “Smilegate has made full use of the learning and know-how gained from supporting the indie game ecosystem over the past ten years to prepare an arena for indie game creators to showcase their skills.” With this opportunity, we hope more IT and game industries will collaborate to create a healthy indie game creative ecosystem.”
Meanwhile, domestic game exports amount to $8.67 billion (as of 2021), accounting for about 70% of content exports. This is similar to Korea’s major export item, secondary batteries ($ 8.67 billion). In particular, the province is the center of the game industry, accounting for 47% (9.8 trillion won) of the domestic game industry sales. The number of employees (29,000, 45.6% of the nation) and businesses (2,764, 25%) are nationwide. The above is recorded.