– Conjin One, a bridge to support investment in excellent game startups based on self-created funds
– Promise of mutual cooperation to establish a shared growth ecosystem in the game content industry and secure new growth engines
– Investment support, advice on content advancement, discovery of promising games through showcase linked to production support, etc.
The Korea Creative Content Agency (CEO Hyun-rae Cho, hereafter referred to as Konjinwon) announced on the 3rd that it had signed an MOU with 4:33 minutes (CEO Seong-jin Han, hereafter 4:33) to discover promising game contents and support investment attraction.
This MOU reflects the active will of both companies to establish a healthy shared growth ecosystem in the game content industry and to find new growth engines that will lead the future. Furthermore, we seek opportunities to enter the global market together by fostering unicorn companies that will elevate the status of the domestic game industry on the global stage.
◆ Joint effort throughout the entire process, such as discovering promising game contents, investing, consulting, and screening
In cooperation with 4:33, Conjinone will provide expert mentoring and investment attraction-related consulting to the content advancement support project of promising start-ups. In addition, 4:33 plans to support the discovery and investment of excellent game companies that are having difficulty in raising funds based on their own fund.
The major cooperation items that the two companies agreed to jointly promote are as follows. ▲Support for discovering promising game contents and attracting investment, prioritizing investment screening for self-created funds ▲Advisory for the advancement of game contents supported by CongeneOne ▲Participation in publishing and investment screening through a showcase linked to the production support business of CongeneOne ▲Continued in fostering promising game contents startups Discussing ways to cooperate, etc.
In addition, Conjinone provides game developers with a variety of services such as ▲content production support ▲Overseas localization support ▲Game direct service support ▲Overseas joint pavilion participation support ▲Game company online business matching service ‘ITS GAME’ platform operation, etc. We run a support program.
◆ 4:30pm, join the business agreement with the Conjinone support project
4:33 was selected for the next-generation game content production support project that Conjin One has been running since 2009, and is a representative company that widely publicized its excellent technology. , one of the representative works, received support for the project in 2013, and , the representative publishing game in 2014, achieved sales of KRW 100 billion and exceeded 5 million downloads within 7 months of its release, It also won the ‘Korea Game Grand Prize’ for the first time in a game.
Currently, a number of games such as , , and are being serviced in the global market, and recently, blockchain-based NFT games are being developed.
Conjinwon President Cho Hyun-rae said, “It is very meaningful that a successful senior venture company that has established a relationship with Conjin One has taken an active role in supporting the nurturing of junior startups and attracting investment. We expect it to play a leading role as an example.”
Sungjin Han, CEO of 4:33, said, “I am well aware of the difficulties of companies that want to challenge the game field at 4:33 as well as start-ups. We will help you grow,” he said.