최근기사

    Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

    2026년 02월 02일

    The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

    2026년 02월 02일

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

      2026년 02월 02일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

      2026년 02월 02일

      Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일
    • Indie Game Review

      Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

      2026년 02월 02일

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일
    • Indie Game Focus

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Conjin One and 4:30 Minutes meet to discover promising games and attract investment

    By Editorial Team2022년 08월 04일3 Mins Read

    – Conjin One, a bridge to support investment in excellent game startups based on self-created funds
    – Promise of mutual cooperation to establish a shared growth ecosystem in the game content industry and secure new growth engines
    – Investment support, advice on content advancement, discovery of promising games through showcase linked to production support, etc.

    From left, Cho Hyun-rae, president of the Korea Creative Content Agency, and Han Seong-jin, CEO of 4:30 minutes

    The Korea Creative Content Agency (CEO Hyun-rae Cho, hereafter referred to as Konjinwon) announced on the 3rd that it had signed an MOU with 4:33 minutes (CEO Seong-jin Han, hereafter 4:33) to discover promising game contents and support investment attraction.

    This MOU reflects the active will of both companies to establish a healthy shared growth ecosystem in the game content industry and to find new growth engines that will lead the future. Furthermore, we seek opportunities to enter the global market together by fostering unicorn companies that will elevate the status of the domestic game industry on the global stage.

    ◆ Joint effort throughout the entire process, such as discovering promising game contents, investing, consulting, and screening

    In cooperation with 4:33, Conjinone will provide expert mentoring and investment attraction-related consulting to the content advancement support project of promising start-ups. In addition, 4:33 plans to support the discovery and investment of excellent game companies that are having difficulty in raising funds based on their own fund.

    The major cooperation items that the two companies agreed to jointly promote are as follows. ▲Support for discovering promising game contents and attracting investment, prioritizing investment screening for self-created funds ▲Advisory for the advancement of game contents supported by CongeneOne ▲Participation in publishing and investment screening through a showcase linked to the production support business of CongeneOne ▲Continued in fostering promising game contents startups Discussing ways to cooperate, etc.

    In addition, Conjinone provides game developers with a variety of services such as ▲content production support ▲Overseas localization support ▲Game direct service support ▲Overseas joint pavilion participation support ▲Game company online business matching service ‘ITS GAME’ platform operation, etc. We run a support program.

    ◆ 4:30pm, join the business agreement with the Conjinone support project

    4:33 was selected for the next-generation game content production support project that Conjin One has been running since 2009, and is a representative company that widely publicized its excellent technology. , one of the representative works, received support for the project in 2013, and , the representative publishing game in 2014, achieved sales of KRW 100 billion and exceeded 5 million downloads within 7 months of its release, It also won the ‘Korea Game Grand Prize’ for the first time in a game.

    Currently, a number of games such as , , and are being serviced in the global market, and recently, blockchain-based NFT games are being developed.

    Conjinwon President Cho Hyun-rae said, “It is very meaningful that a successful senior venture company that has established a relationship with Conjin One has taken an active role in supporting the nurturing of junior startups and attracting investment. We expect it to play a leading role as an example.”

    Sungjin Han, CEO of 4:33, said, “I am well aware of the difficulties of companies that want to challenge the game field at 4:33 as well as start-ups. We will help you grow,” he said.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

    2026년 01월 21일
    Editors Picks

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.