최근기사

    Extraordinary Cooperative Cheating Simulator ‘Final Week’ to be Released in the Second Half

    2026년 08월 22일

    The challenge of a husband-and-wife development team that started in the top 1% of a game jam, ‘Burn With Me’ launches on October 12

    2026년 08월 22일

    Surpassing 320,000 Wishlists, Ambitious 5-Year Development Project ‘Ormod: Directive’ Makes Its Debut at Gamescom

    2026년 08월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Bringing K-Indie Competitiveness and Future Leaders of the Game Industry in One Place… KOCCA Participates in ‘BIC 2026’

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일
    • Recommendation/Promotion

      Extraordinary Cooperative Cheating Simulator ‘Final Week’ to be Released in the Second Half

      2026년 08월 22일

      The challenge of a husband-and-wife development team that started in the top 1% of a game jam, ‘Burn With Me’ launches on October 12

      2026년 08월 22일

      Surpassing 320,000 Wishlists, Ambitious 5-Year Development Project ‘Ormod: Directive’ Makes Its Debut at Gamescom

      2026년 08월 22일

      Nientum – Op.ZERO Sets October 14 Release Date — QueseraGames’ Musical Story Rhythm Game Completes Early Access With Tokyo Game Show Selection

      2026년 08월 20일

      Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

      2026년 08월 20일
    • Game Review

      Healing Life Simulation… ‘Starland Island’ 1.0 Officially Released

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일

      heXtreaming: Deep Review: Korean Indie Team Laputa Games’ Abandoned Waterpark Streaming Horror Launches on Steam With 20,000 Wishlists

      2026년 08월 18일

      Duskfade Review: Spain’s Weird Beluga Delivers a Clockpunk 3D Platformer With 89% Steam Rating — Jak & Daxter’s Spiritual Successor Arrives

      2026년 08월 18일
    • Featured article

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    The challenge of a husband-and-wife development team that started in the top 1% of a game jam, ‘Burn With Me’ launches on October 12

    By Editorial Team2026년 08월 22일6 Mins Read
    • A new occult title created by a husband-and-wife development team… A reverse-concept deck-building game where you burn cards to summon demons
    • A Game Jam Top 1% sensation noticed even by the creator of Inscription, its unique Deck Burner system catches the eye.

    Nozomu Games, an indie game developer based in Munich, Germany, announced that it will officially release the narrative-driven deck-building game ‘Burn With Me’ on PC Steam on October 12.

    This game breaks the mold of traditional deck-building where you collect and preserve ‘Burn With Me’ cards, and features a unique ‘card burning’ system as its core, where you become stronger by burning your own deck.

    The game is characterized by a combination of strategic deck-building and a supernatural narrative dealing with obsession, forbidden rituals, and the price summoned by demons. The developers themselves coined the term “deck-burner” for this genre.

    A free demo is currently available, allowing you to experience the game firsthand and add it to your Steam wishlist before the official release.

    Burning cards instead of protecting them… The fun of unconventional deck building

    The core of ‘Burn With Me’ is a unique ‘card burning’ mechanic where you burn cards boldly instead of saving them to gain powerful effects.

    Players place up to five creature cards on a pentagonal pentagram-shaped board and must strategize by considering the synergy that occurs when cards are placed in adjacent or facing positions.

    To summon more powerful creatures, you must permanently burn cards in your hand. Unlike the ‘Exhaust’ mechanic in typical deck-building games, a card that has been burned cannot be used again during that play, which is another notable feature.

    As the game progresses, the deck you started with gradually shrinks, and deciding when and which cards to burn becomes the core strategy of the gameplay. Sacrificing cards at the right moment allows you to overwhelm the battle with powerful combinations, but conversely, burning too many cards carries the risk of running out of cards to use when needed.

    The fact that one must constantly choose between the power gained by burning cards and the resulting loss aligns with the themes of obsession, desire, and cost that ‘Burn With Me’ addresses.

    Six chapters set in an occult college, a story of obsession and desire

    The game is set at a university dedicated to the study of the occult. Following the guidance of a mysterious professor, the player encounters the brutal story of students caught up in ancient rituals.

    The students confront their own deep desires, fears, and ambitions. The player must choose whether to help them control their obsessions or allow them to eventually be completely consumed by them.

    The entire story consists of six chapters. Each chapter features unique characters, mechanics, cards, bosses, and emotional themes, offering a new gameplay experience.

    The visuals are also unique. Narrative designer and artist Eva Manuilovich was in charge of the hand-drawn artwork, and combined with the mysterious entity ‘Hand’ appearing in live-action footage, it creates a surreal and alien atmosphere.

    The official release version is scheduled to include full English voice dubbing and support for 8 languages, and will also provide content to collect ‘Mega Collaboration’ illustrations featuring over 30 artists in the in-game encyclopedia, Bestiary.

    From the top 1% of game jams to acclaim from the creator of Inscription

    ‘Burn With Me’ was developed based on a prototype first created at the Ludum Dare 55 Game Jam. It garnered attention by ranking in the top 1% of the competition at the time, and since then, over 20,000 users have played the prototype.

    In particular, receiving personal praise from Daniel Mullins, the developer of ‘Inscryption’, served as the catalyst for the team to develop the prototype into an official commercial game.

    Founded in 2023, Nozomu Games is an indie studio based in Munich. Led by husband-and-wife development team Ivan Bushmin and Eva Manuilovich, the team includes composer Nikita Melnikov, sound designers, artists, and marketing personnel.

    The studio’s first commercial work was ‘Robot Detour,’ a puzzle game utilizing unique cable mechanics, and ‘Burn With Me’ is the second title that demonstrates the team’s direction of more closely integrating gameplay and storytelling.

    It was recently reported that they are preparing for an official launch in collaboration with Inner Pocket, a publisher co-founded by veterans from Critical Reflex and Gaijin Entertainment.

    97% Positive Demo Reviews… “So Much Thought Behind a Small Package”

    The free demo released through the Thinky Direct showcase on May 28 included the entire first chapter of the game, and additional content was provided to preview the story that follows.

    The demo reviews registered on Steam have recorded a 97% positive rating based on 108 reviews.

    Among itch.io users who previously played the Game Jam version, there was a positive response that the game effectively implemented a concise concept and packed significant gameplay and strategic depth into a short length. It was also described as a deck-building game that is fast-paced yet offers deep strategic depth.

    Overseas media also cite the system designed to make players actively sacrifice cards, unlike existing deck-building games in the style of ‘Slay the Spire’, as the most unique element of ‘Burn With Me’.

    However, considering that the current positive reviews are concentrated on the demo and early versions, the key to long-term success is expected to be how the volume and system completeness of all six chapters are maintained after the official release.

    ‘Burn With Me’ is a notable new title that started as a game jam prototype developed in just three days, and grew into a full-fledged commercial game after being recognized for its originality.

    It is expected to offer a unique atmosphere blending occult, jazz, and psychological horror, combined with a reverse-thinking system where you overcome a crisis by burning your own deck, providing a fun experience distinct from existing deck-building genres.

    “Burn With Me,” developed by Nozomu Games, will be officially released on PC Steam on October 12. Attention is focused on what kind of strategic depth and tension the unconventional choice of taking risks to burn your deck will create in actual gameplay.


    Burn with me ( Information related to ‘ Burn With Me ‘
    item detail
    Developer Nozomu Games (Munich, Germany)
    Publisher Inner Pocket
    Genre Deckbuilding, Cards, Epic Adventure (Deckburner)
    platform PC (Steam)
    Release date October 12, 2026 (Free demo currently available)
    language Supports 8 languages, including English (fully voice-dubbed).
    Reactions/Evaluations 97% positive Steam reviews (108) based on the demo, praised by Inscription creator Daniel Mullins
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Extraordinary Cooperative Cheating Simulator ‘Final Week’ to be Released in the Second Half

    2026년 08월 22일

    Surpassing 320,000 Wishlists, Ambitious 5-Year Development Project ‘Ormod: Directive’ Makes Its Debut at Gamescom

    2026년 08월 22일

    Nientum – Op.ZERO Sets October 14 Release Date — QueseraGames’ Musical Story Rhythm Game Completes Early Access With Tokyo Game Show Selection

    2026년 08월 20일

    Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

    2026년 08월 20일
    Editors Picks

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.