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Total content budget rises to KRW 705.0 billion (+8.2% YoY); R&D sees the biggest increase as KOCCA shifts…
Lack of time is the top reason for quitting games; video streaming is the main replacement leisure activity.…
By IndieGame.com Editorial Team — December 18, 2025 A small Vietnamese indie studio is drawing global attention by…
By IndieGame.com Editorial Team | Dec. 18, 2025 (Updated: Dec. 19, 2025) A beloved legend from Korea’s early…
By IndieGame.com Editorial Team — December 17, 2025 Devolver Digital–published Quarantine Zone: The Last Check, developed by Brigada…
By IndieGame.com Desk — December 16, 2025 (Updated December 17, 2025) In 2025, Steam recorded its highest number…
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The Event: The INDIE CRAFT 2026 Networking Day, a premier collaborative hub designed to provide a global launchpad for outstanding independent games. …
Competition/Support Project
The Sponsoring Body: Hosted and funded by the Korea Creative Content…
The 2026 Global Indie Game Developers Competition (GIGDC 2026) — Korea’s…
The Initiative: The Gyeonggi Cultural Foundation is launching a fully funded…
The Festival: A premier celebration of grassroots game design, BeaverRocks 2026…
The Event: A high-intensity, 72-hour non-stop game development sprint held at…
The Pedigree: Hosted by NEOWIZ, the publisher behind indie hits Skul:…