Author: Jaechung Lim
Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.
The Language of Forgotten Love: ‘and Roger’ Sweeps Grand Prix at Taipei Game Show 2026
It isn’t often that a video game jury admits to weeping during a session. Yet, that is exactly what happened during the Taipei Game Show 2026 Indie Ga…
Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category
The South Korean Ministry of Culture, Sports and Tourism (MCST), in partnership with Korea Venture Investment Corp, officially announced the creation …
The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.
The creator of Need for Speed’s new game is considering AI amidst financial difficulties, sparking a furor in the community. Struggling to secure $1.5…
The indie game community is in an uproar following allegations that the official trailer for ‘Fallen,’ a dark fantasy action-adventure from Superboo S…
From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’
A Webbing Journey maintains an “Overwhelmingly Positive” status (98%) on Steam as an Early Access hit.Austrian indie studio Fire Totem Games finds a m…
Global game publisher Chorus Worldwide has officially announced that the release date of “Coffee Talk Tokyo,” the new indie visual novel series “Coffe…
Neowiz announced on the 15th that it has officially launched the Nintendo Switch version of the 2D action platformer game ‘Sannabi Side Story: Haunted…
12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention
For indie game developers with small budgets and big dreams, global game centers across the country are emerging as a powerful support system. Operate…
[New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth
For indie game developers with small budgets but big dreams, the 12 Global Game Centers (GGC) across South Korea are becoming essential allies. Manage…
The global success of titles like Shape of Dreams and SANABI in 2025 has proven that the “K-Indie” brand is no longer just a local movement—it is a gl…