- Dark fantasy territory management defense created by high school developer Wonhyeok Jang (Zang)
- Proving development capabilities with consecutive awards at ‘GIGDC 2026’ following the ‘BIC 2026’ Rookie category
‘Dawnkeep’, a dark fantasy territory management defense game currently under development by South Korean high school indie game developer Wonhyeok Jang (Zang), won a bronze medal in the middle and high school production category of the ‘2026 Global Indie Game Development Contest (GIGDC 2026)’.
GIGDC is a prestigious indie game contest hosted by the Korea Creative Content Agency, organized by the Game Developers Association of Korea, and sponsored by the Ministry of Culture, Sports and Tourism. The awards ceremony took place on November 10 at the ‘Game Days 2026’ event, held at the Sky31 Convention Center on the 31st floor of Lotte World Tower in Seoul.
In particular, ‘Dunkip’ was previously selected in the Rookie category at the ‘Busan Indie Connect Festival (BIC) 2026,’ thus receiving recognition for its artistic merit and development capabilities on major domestic indie game stages.
Develop your territory by day, defend the walls by night… A room for survival
‘Dunkip’ is a game that tells the story of survivors who crossed over to an archipelago to escape a fallen empire. Players must develop their estate by assigning tasks to residents during the day and defend the castle walls from swarming enemy attacks at night.
During the day, securing resources and building infrastructure for the growth of your territory are key. You can assign tasks such as logging, hunting, fishing, gathering, and construction to your residents. According to the Steam page, residents’ fatigue, happiness, and morale directly affect their work capacity and combat efficiency.
When night falls, the atmosphere shifts to a defensive battle. As the night deepens, the enemy’s offensive becomes increasingly fierce. Players must organize the villagers into troop types such as spearmen, knights, and archers, and form strategic formations to fend off the swarming enemies.

The survival story of unique residents with 33 traits in a territory
The residents of ‘Dunkip’ possess a total of 33 different traits and can become friends or enemies with one another. Because of this, even when the same event occurs, the residents may react differently.
According to the Steam page, villagers can possess both blessings and curses simultaneously. Players can purify unwanted traits through the church or train competent villagers into elites. Additionally, as the estate prospers, new settlers arrive by ship.

Humanity, Fallen from Internal Division, Rebuilds Kingdom Through ‘Unity’
The central theme of ‘Dunkip’ is solidarity. In the game world, humanity collapsed not from defeat by an external enemy, but from internal division. Developer Jang Won-hyuk stated that he wanted to tell a story that warns against a society that does not listen to one another.
The game is expanding into a three-act campaign. Players start in a small village of survivors and gradually build a territory and a kingdom. In this process, they face different endings depending on their choices regarding politics and laws between factions.

Starting as a solo developer to a two-person team… The development story of ‘Dunkip’
Development of ‘Dunkip’ began in January 2026. When it was exhibited at GIGDC and BIC, developer Won-Hyuk Jang handled planning, programming, and sound, developing the game alone. Since then, art director Drengr (Ye-Seong Lim) has joined, and the team is currently working on it as a two-person team using the Godot game engine.
The game met with audiences at BIC 2026, held at BEXCO in Busan from August 14 to 16. According to the development team, the cumulative number of playtesters increased to 150, and following the exhibition, the game garnered attention by being featured in articles in domestic media as well as an interview with the Japanese game media outlet 4Gamer.

Developer Jang Won-hyuk explained that the project, which he started alone, was showcased to many users and received feedback through BIC and GIGDC. He clarified the game’s genre as a “territory management defense” by incorporating opinions gathered during the evaluation and mentoring process, and stated that he is now creating a bigger story together with colleagues.
In addition, they stated, “Just like the saying that dawn does not come on its own, this is a game where we must endure together to survive,” and added, “We will consistently share the development process leading up to the official release.”
Private test in December… Supports 5 languages
‘Dunkip’ is scheduled to conduct a closed beta test this coming December. Users who wish to participate in the test can apply through the official Discord channel.
The game is planned to support a total of five languages, including Korean, English, Japanese, and Simplified and Traditional Chinese. The Steam store page is currently open, and the official release is targeted for between the fourth quarter of 2027 and the second quarter of 2028.

‘Dunkip’, which started as a solo development by a high school student and has proven its potential on domestic and international stages, is a game that many users and industry insiders are paying attention to to see how it will be completed after transitioning to a two-person team.
Much like the in-game story of welcoming the dawn with unity beyond division, attention is focused on the next steps of ‘Dunkip’ that the two developers will write together.
Information regarding ‘Dawnkeep’
| item | detail |
|---|---|
| development | Team Zang (Jang Won-hyeok, Drengr) |
| Genre | Dark Fantasy Territory Management Defense |
| platform | PC (Steam) |
| Private test | Mid-December 2026 (Apply on Discord) |
| Release Target | Q4 2027 – Q2 2028 |
| Supported languages | Korean, English, Japanese, Simplified/Traditional Chinese (planned, currently Steam only displays Korean) |
| premier | GIGDC 2026 Middle and High School Production Division Bronze Medal |
| Steam Page | Shortcut |
| Discord | Shortcut |