- Tracking the story of cyber activists fighting against corporations on wireless networks in the 90s
- A 3–4 hour story that changes depending on dialogue and choices, and multiple endings
- Implements 3D-style environments in 2D… Uses approximately 200MB of memory even at 4K
“Radiotext,” a cyberpunk hacking RPG developed by solo developer Alp Arslan, was officially released on Steam on September 28. The price is £9.99, $11.99, and €11.99, and it will be sold at a 30% discount for two weeks after launch.
[Related Article: Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed]
‘Radiotext’ begins with a scene in a quiet alley where a stranger woman hands a USB memory stick. The place accessed via the USB is an old communication network based on 1990s software that communicated via radio waves.
The player takes on the role of a new user, exploring a forgotten channel and conversing with the characters remaining within to uncover the network’s secrets.
A diverse cast of characters remains in the network, ranging from friendly individuals to the wounded and those who are no longer alive. In the process of building relationships with them, the player becomes entangled in an uprising of cyber activists seeking to fight against corporate power.
The conversation and story change depending on who you trust and which side you take, and the possibility of a spy being hidden within is also suggested.
3D-style environment implemented in 2D… Supports modding and asynchronous communication
‘Radiotext’ actually implemented a 2D-based environment that looks like 3D. The developers explained that through this, they were able to maintain a realistic environment and 4K resolution while keeping the game size and RAM/VRAM usage at around 200MB.
Modding is also a key design element. Both the demo and the full version include a modding guide, allowing players to create their own stories, NPCs, and puzzles. The game also features an in-game social media platform similar to X. Here, messages left by other players are displayed alongside NPC posts, adding asynchronous interaction to a solitary exploration network.
Developer Alf Arslan won the Silver Award in the ‘Best Adventure – Long Form’ category at the ENNIE Awards for his tabletop RPG sourcebook, ‘Historica Arcanum: Serenade for the Damned’.
Networks that change through dialogue and choice
The game’s atmosphere is defined by a retro terminal interface, typed dialogue, and sound effects reminiscent of communication networks. The interface can be customized by changing screen colors and node placement, and some choices are difficult to discover easily during gameplay.
According to the developers, the main story is approximately 3 to 4 hours long and offers multiple endings. Network exploration can continue even after the story concludes. However, as relationships and plot developments vary depending on choices, it is difficult to experience all the stories encountered in the network in a single playthrough.
‘Radiotext’ is a new title worth noting for users interested in works that explore unfamiliar digital spaces, such as ‘Duskers’, ‘Hypnospace Outlaw’, and ‘SPLIT’.
Information related to ‘Radiotext’
| item | detail |
|---|---|
| Developer | Alp Arslan |
| Publisher | Alp Arslan |
| Genre | Adventure, Indie, RPG (Text-based Cyberpunk Hacking RPG) |
| platform | PC (Steam) |
| Release date | September 28, 2026 |
| language | Supports English (interface, voice, subtitles) and Turkish (interface, subtitles). |
| Reactions/Evaluations | Steam user reviews not yet compiled as it is prior to the official release |
| Steam Page | Shortcut |





