최근기사

    Stylish 3D Roguelite ‘The Player Who Can’t Level Up’ Arrives on Steam with Official Demo

    2026년 04월 23일

    Akira Meets Pinball: ‘Furyball: Rogue Revenge’ Brings Neon-Drenched Chaos to Steam

    2026년 04월 23일

    Balance of Light and Shadow: Hardcore Stealth RPG ‘Nemorsys’ Debuts Steam Demo

    2026년 04월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일
    • Recommendation/Promotion

      Stylish 3D Roguelite ‘The Player Who Can’t Level Up’ Arrives on Steam with Official Demo

      2026년 04월 23일

      Akira Meets Pinball: ‘Furyball: Rogue Revenge’ Brings Neon-Drenched Chaos to Steam

      2026년 04월 23일

      Balance of Light and Shadow: Hardcore Stealth RPG ‘Nemorsys’ Debuts Steam Demo

      2026년 04월 23일

      Dribbling Through Life: Hand-Drawn Platformer ‘Kick’ Revealed on Steam

      2026년 04월 23일

      A Tale of Family and Loss: Emotional Puzzle Indie ‘Swan Song’ Set for June 4 Release

      2026년 04월 22일
    • Game Review

      Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

      2026년 04월 21일

      From Slave to Emperor: Open-World Sandbox ‘Huaxia: Warring States’ Enters Early Access

      2026년 04월 21일

      Betrayal, Chaos, and ‘Takeshi’s Castle’ Vibes: ‘Task Time’ Surprise-Launches into Early Access

      2026년 04월 21일

      Precision Clicks and Drone Swarms: Incremental Miner ‘Fracture Field’ Launches on Steam

      2026년 04월 20일

      Gothic Royalty Returns to the Depths: Pithead Studio Launches Dungeon Crawler ‘Cralon’

      2026년 04월 19일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KGDA launches official service of ‘Game Madang’, a free sharing platform for game resources

    By Editorial Team2021년 12월 10일2 Mins Read

    Domestic indie game developers, ‘drought rain’ to developers who are in a financially difficult development environment

    The Korea Creative Content Agency and the Korea Game Developers Association announced that they would open the official service of ‘Game Madang’, a free sharing platform for game development resources, on November 29th at 3 PM.

    ‘Game Madang’, a 2021 game data sharing platform operation business, collects and manages idle game development resources (including various graphic resources) developed in Korea through a transfer contract, and provides free of charge to domestic single developers, game-related public educational institutions, and students. This is a project carried out to improve game development efficiency and to establish a win-win system for a sound game ecosystem.

    The main goal of Game Madang is to preserve development costs and establish a virtuous cycle by sharing free game development resources that are outsourced due to a large number of in-house development personnel and high purchase costs or a lack of in-house development manpower. It is to promote coexistence.

    The transfer of author’s property, which is the basis and core of the game data sharing platform operation business, is a package based on the transfer unit price established in advance according to the copyright transfer contract after receiving the transfer application and selecting and evaluating the graphic resources buried in the project suspension and termination. Follow the procedure for receiving paid transfers in units. In this regard, the Copyright/Resources/Platform subcommittee, composed of experts in various fields such as resources, platforms, and copyrights, gathers for discussion, establishes standards, and proceeds with necessary procedures at each stage.

    Game Madang, where the platform construction and operation plan was established from 2020, has been operating a pilot service for game-related departments and public educational institutions since February 2021. It will serve as a ‘drought rain’ for students and developers who are in a financially difficult development environment.

    [Shortcut to Game Court]

    picks
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    2026년 04월 13일

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    2026년 04월 09일
    Editors Picks

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일

    Restore the ecosystem! ‘Restore Your Island’ Launches on Steam

    2026년 04월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.