최근기사

    Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

    2026년 11월 01일

    Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

    2026년 11월 01일

    Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

    2026년 11월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일

      Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

      2026년 10월 30일

      Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

      2026년 10월 30일

      Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo

      2026년 10월 30일
    • Game Review

      Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

      2026년 11월 01일

      Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

      2026년 11월 01일

      Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Game Review

    From PC to Pocket: Acclaimed Tactical Roguelike ‘Crawl Tactics’ Debuts on Mobile

    로그라이크와 전술 RPG를 결합한 독창적인 구조와 매번 달라지는 전투 경험이 강점인 SRPG
    By Editorial Team2026년 05월 13일Updated:2026년 05월 14일3 Mins Read
    • The Launch: A mobile port of the strategic roguelike RPG by icefill Studio, now available on iOS and Android.
    • The Pedigree: Boasts a 91% “Very Positive” rating on Steam with its deep tactical gameplay.
    • The Vibe: A blend of Final Fantasy Tactics’ grid-based strategy and FTL’s procedural roguelike progression.
    • The Price: Launched at $9.99 on mobile, offering the full PC experience on the go.

    icefill Studio, a solo Korean indie developer, officially brought the tactical depth of Crawl Tactics to mobile platforms on May 13, 2026. After a successful tenure on PC since 2022, this turn-based RPG aims to capture the nostalgia of classic SRPGs while providing the infinite replayability of a modern roguelike.

    A “Living” Isometric Battlefield

    Crawl Tactics stands out with its refined isometric pixel art and a battlefield that behaves according to the laws of physics.

    • Environmental Synergies: Fire spreads across grass, lightning deals massive area damage when striking water-soaked enemies, and poison clouds turn into deadly explosions when touched by a spark.
    • Physical Interaction: Players can push or throw enemies into traps, or even roll boulders down hills to crush oncoming foes.
    • Tactical Depth: Success is determined by height advantages, unit positioning, and the clever use of battlefield machinery like ballistas and catapults.

    Dungeons, Quests, and Endless Customization

    The game offers a staggering amount of content for a solo-developed project, featuring over 40 classes, 300 skills, and 200 unique weapons. Players can engage with the world through two primary lenses:

    1. Dungeon Mode: A procedurally generated crawl that offers a fresh tactical challenge with every run.
    2. Quest Mode: A broader campaign where players build up a town and train mercenaries to repel increasingly difficult invasions.

    For those seeking a true challenge, the game includes a New Game Plus mode, a “Rebirth” system for character growth, and a “Torment” difficulty level for seasoned veterans.

    Quick Specification: Crawl Tactics

    CategoryDetails
    Developericefill Studio (Korea, Solo Developer)
    GenreTurn-based Tactical Roguelike / SRPG
    PlatformsiOS (App Store), Android (Google Play), PC (Steam)
    Mobile ReleaseMay 13, 2026
    Core InspirationFinal Fantasy Tactics, Tactics Ogre, FTL
    Steam Rating91% Very Positive

    A Six-Year Labor of Love

    The development of Crawl Tactics began in 2018, born from the developer’s desire to fix a common issue in the SRPG genre: the long “wind-up” time before a game becomes fun. icefill Studio focused on making the game engaging from the very first minute, utilizing clear UI and tooltips to ensure players could jump straight into the action without a manual.

    While the mobile version omits mod support and certain skirmish content, it delivers the same critically acclaimed core experience that fans have lauded on PC.

    Developed alone since 2018… “Making fun games from the start”

    Icefield Studio is an indie studio run by a solo developer from Korea. Development of Crawl Tactics began in 2018, before the completion of the first game, SFD. The core idea was to create an FTL-style roguelike, but with dungeon exploration and tactical combat at the center instead of spaceship management.

    One of the problems with traditional SRPGs was that it took a long time to experience the true fun of the game. Icefield Studios aimed to create a fun game from the start, and set a goal to design the game as clearly as possible so that it could be enjoyed without a manual through tooltips and UI.

    Furthermore, since the Steam release, user feedback has been actively incorporated to improve the graphics, UI, game systems, and difficulty overall, thereby elevating the game’s quality. The launch of this mobile version is an example of extending the results of these improvements to more platforms.


    Official ChannelDiscord · crawltactics.com
    Steam PageShortcut
    Google Store PageShortcut
    Apple Store PageShortcut
    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

    2026년 11월 01일

    Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

    2026년 11월 01일

    Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

    2026년 10월 29일

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일
    Editors Picks

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.