최근기사

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일
    • Recommendation/Promotion

      Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

      2026년 09월 03일

      Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

      2026년 09월 03일

      Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

      2026년 09월 03일

      Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

      2026년 09월 03일

      Until North Ends Is Now Live — Solo Developer Unknown Hex’s Eight-Year Nordic Survival Adventure Enters Early Access August 31

      2026년 09월 03일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    JRPG Narrative Meets Fighting Mechanics: Quebec-Based Hybrid Indie ‘A Fighter’s Nova: Mindara’ Unveiled

    By Editorial Team2026년 02월 21일Updated:2026년 02월 22일3 Mins Read
    • Genre Fusion: A seamless blend of classic JRPG exploration and real-time, high-octane fighting game combat.
    • Showcase Spotlight: Recently featured at both the Convergence Games Showcase 2026 and the Quebec Games Celebration Showcase 2026.
    • The Duo: Follows the converging paths of a martial artist and a vengeful werewolf.
    • Release Horizon: Targetting a 2028 release on PC, with console versions under consideration.

    Ever wondered what would happen if the emotional depth of a JRPG collided with the frame-perfect precision of a 2D fighter? Quebec-based indie studio BadRez Games is answering that question with their ambitious new title, A Fighter’s Nova: Mindara. Revealed this week during the February indie showcases, the game promises a unique hybrid experience that refuses to compromise on either genre.

    The Best of Both Worlds: Gameplay Mechanics

    The most striking feature of A Fighter’s Nova: Mindara is its binary gameplay structure.

    • Exploration (JRPG Mode): When navigating the world and interacting with NPCs, the game operates with traditional JRPG sensibilities. Players explore a mysterious city, manage relationships, and follow a deep narrative path.
    • Combat (Fighting Mode): The moment an encounter begins, the game transitions into a real-time fighting engine. This isn’t just “action-RPG” combat; it features the technical depth of a standalone fighter, including a Tag-Team system that allows players to swap characters mid-combo.

    As relationships between the protagonist and her allies grow through story choices, new “Duo Techs” and special abilities are unlocked in the fighting mode, making the narrative and combat systems truly interdependent.

    Two Protagonists, One Fate

    The story follows two distinct leads whose paths intertwine in a legendary tournament hidden within a mysterious city:

    1. Maya: A teenage martial artist on a journey to find her true purpose.
    2. Mindara: A vengeful werewolf seeking retribution after being wrongfully exiled.

    The narrative leans heavily on Graphic Manga Cutscenes, emphasizing a stylish anime aesthetic that brings the emotions and the intensity of the life fight.

    Project Roadmap & Platform Details

    CategoryInformation
    DeveloperBadRez Games (Quebec, Canada)
    Release Target2028
    Primary PlatformPC (Steam)
    ConsolesPS5 & Next-Gen Nintendo (Under Review)
    Language SupportFull Audio/Text in English & French
    FundingUpcoming Kickstarter Campaign

    Visuals and Voice Acting

    Drawing heavy inspiration from “Anime Fighters” and Manga, the game features a “Stylized” art direction intended to look like a moving comic book. According to early reports from Niche Gamer and MonsterVine, the game will feature full English and French voice acting to support its heavy narrative focus.

    BadRez Games is currently preparing a Kickstarter campaign to fund the expansion of the world map, add more story chapters, and refine the fighting mechanics. While the 2028 release date is still a few years away, the studio aims to build a dedicated community of both RPG enthusiasts and FGC (Fighting Game Community) members.

    Steam Store Page: A Fighter’s Nova: Mindara on Steam

    Kickstarter Link: Support the Project Here

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일

    Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

    2026년 09월 03일
    Editors Picks

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

    2026년 08월 28일

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.