- Combining an Incremental Growth Element with a JRPG Worldview… Targeting a Release in Early 2027
- Growth-type Incremental, deepened with 9 classes, artifact crafting, and dozens of slime types
- Developed by Brazil-based Snaplock Games, prototype played by over 10,000 people in just two weeks
Brazilian independent indie development studio Snaprock Games announced that it plans to officially release its new incremental game , ‘Slay the Slime,’ currently under development, on the Steam platform in early 2027.
Snaplock Games has launched its first open playtest on Steam in time for the global release, and is raising expectations by promising comprehensive support for 14 languages, including Korean subtitles, in the upcoming official version.
‘Slay the Slime’ is a game that organically combines the familiar and immersive worldview characteristic of traditional JRPGs with the growth mechanism unique to the incremental (idle/clicker) genre, which delivers the pleasure of exponential numerical growth.
Players start as a humble novice adventurer character taking their first steps into a vast fantasy world, and can enjoy the inherent fun of the genre as they grow into a hero by clearing out endless waves of monsters and expanding various growth elements.
From Novice Adventurer to Legendary Hero
The essence of ‘Slay the Slime’ lies in the thrill of exponentially increasing numbers. Players clear out thousands of slimes filling dungeons and fields, and in return, accumulate astronomical wealth amounting to billions of gold while continuing their endless adventure.
Developer Snaprock Games stated that in order to break away from the monotonous mold of existing incremental games, which are limited to mindlessly tapping the screen or watching growth, they introduced a sophisticated numerical balancing system and densely added diverse in-game sub-content to eliminate the boredom of growth.
Various build configurations with 9 classes and artifact crafting
‘Slay the Slime’ offers a vast array of character options, allowing players to enjoy completely different combat styles according to their preferences.
The game features a total of nine unique playable classes, including warriors and mages who embody the romance of authentic fantasy, as well as necromancers who handle powerful summoned creatures.
Each class possesses its own unique skill tree and differentiated gameplay mechanics, allowing you to devise completely new strategies for every playthrough and take on the adventure without boredom.
The customization system, designed to maximize the genre’s inherent “fun of research,” also catches the eye. Players can actively utilize the in-game “Artifact Crafting System” to combine countless pieces of equipment and effects, and freely experiment with their own unique synergy builds.
In addition, the main enemy you will face during your adventure, the ‘Slime,’ is not limited to simple color changes but is implemented on a vast scale with dozens of varieties.
The Potential of ‘Slay the Slime’ Proven by the Prototype
‘Slay the Slime’ is raising expectations by demonstrating an extraordinary presence in the global indie game market even before its official release.
According to the developer, the initial prototype version of the game, which was unveiled as a surprise earlier this year, attracted over 10,000 global players in just two weeks without any significant marketing. This is the result of the genre’s inherent fun and immersive progression structure quickly spreading through word of mouth among users.
In particular, at the time of the prototype’s unveiling, it garnered significant attention by proudly earning a spot on the ‘New & Popular’ list, which showcases the most anticipated new releases on ‘itch.io,’ where numerous original indie games from around the world compete fiercely.
Brazilian studio led by Ed Rocha aims for user-communication-centric development
Snaplock Games, the developer of ‘Slay the Slime’, is an independent Brazilian indie game studio led by the passionate solo developer Ed Rocha.
To perfect genre depth and user-centric gameplay, the studio is actively utilizing the ongoing Steam open playtest and meticulously monitoring actual reactions and feedback from global users in real time.
Developer Ed Rocha’s ambition to open new horizons for the incremental genre with sophisticated balance and vast content, without being bound by established conventions, is fully reflected throughout ‘Slay the Slime’.
‘Slay the Slime’, which offers the fun of deep exploration beyond simple idleness, is currently available for first experience through the Steam Open Playtest, and the full version is being developed with a target release date of early 2027.
Information regarding ‘Slay the Slime’
| item | detail |
|---|---|
| Developer | Snaprock Games |
| Genre | Incremental |
| platform | PC (Steam) |
| Release date | Early 2027 (goal) |
| price | Undecided |
| Playtest | Steam Open Playtest in Progress |
| language | Korean language support coming soon (official release version) |
| Steam Page | Shortcut |











