최근기사

    Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

    2026년 11월 01일

    Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

    2026년 11월 01일

    Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

    2026년 11월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일

      Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

      2026년 10월 30일

      Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

      2026년 10월 30일

      Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo

      2026년 10월 30일
    • Game Review

      Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

      2026년 11월 01일

      Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

      2026년 11월 01일

      Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    Bossa Games 신작, 욕조·캠핑카까지 활용하는 엉뚱한 SF 빌딩 게임
    By Editorial Team2026년 09월 01일Updated:2026년 09월 07일5 Mins Read

    The premise of What Goes Up is the setup for a physics comedy: you work for GALACTIC REFUSE CO., a high-risk interplanetary waste disposal company. Your job is to collect the accumulated garbage of the universe — hotdog carts, rusted bathtubs, solar panels, camping cars — and stack it into a tower tall enough for the retrieval ship to collect. The Grab Gun and Hover Pack are your tools. Structural integrity is your problem.

    Bossa Games revealed the title at the Gamescom 2026 Xbox Showcase on August 27. The studio behind Surgeon Simulator, I Am Bread, and I Am Fish — a consistent track record in exactly this genre of physics-based absurdist comedy — is applying that expertise to a 4-player co-op building game that team17 will publish across all three platforms.

    The Building System

    The core mechanic is tower construction from whatever junk the alien planet has accumulated from Earth’s discarded output. Every object is a potential building block; the physics engine determines whether it’s a good one.

    This creates the specific design tension that What Goes Up is built around: you can approach tower construction as a deliberate engineering problem — placing each object so it stably supports the next, working out the structural logic of hotdog carts bearing the weight of solar panels — or you can approach it as an act of desperate improvisation, throwing objects upward and hoping the mass holds together long enough to reach the retrieval ship.

    Both approaches are valid. The first produces methodical satisfaction when the calculated structure holds; the second produces the “aesthetic of collapse” — the specific Bossa Games comedy of physics doing something catastrophic when provoked. The 4-player co-op environment makes the second approach more likely: when four people each have opinions about where the camping car should go, the collaborative decision-making process tends toward chaos.

    The Bossa Games Lineage

    Bossa Games’ catalog is a consistent statement about a specific genre: games where the physics engine is the comedian and the player is the setup. Surgeon Simulator‘s floppy hand controls made surgery catastrophically difficult; the surgery was the comedy target. I Am Bread made navigation catastrophically difficult; the bread’s persistence was the comedy. I Am Fish applied the same logic underwater.

    What Goes Up is Bossa applying this sensibility to collaborative building rather than individual navigation. The addition of co-op introduces the specifically social dimension of Bossa’s comedy: in single-player, the physics defeats you. In multiplayer, the physics defeats you, and your friends are somehow responsible.

    Studio Head Anthony Kyne described the origin: a game jam idea about creating a playground where friends could build, experiment, and cause mayhem together. This is the correct origin for this kind of game — the concept that the developer themselves wanted to play, built into something shareable.

    The Environmental Obstacles

    Lava rivers, electrified hazard zones, malfunctioning jump pads — the alien planet’s environmental features don’t make tower construction easier. These are the external conditions that the building puzzle is set against: not just “can you stack this junk” but “can you stack this junk while avoiding the lava river and the jump pad that keeps launching your camping car sideways.”

    The cosmetic discovery system — outfits hidden within the garbage piles — provides an additional exploration motivation within the level that rewards thoroughness alongside the primary tower construction objective. Finding a spectacular costume while excavating hotdog carts for building materials is the kind of incidental discovery that co-op games use to generate side conversations and distraction from the main plan.

    The Team17 Partnership

    Team17’s General Manager Harley Homewood’s stated enthusiasm — “we’re delighted to be partnering with Bossa Games, who are well known for creative co-op games, to bring this fun and chaotic puzzle game to Xbox Game Pass” — is the publisher’s endorsement of a developer whose track record in exactly this genre the press coverage has noted. Team17’s catalog spans numerous indie titles across different genres; What Goes Up is a natural fit for a publisher that specifically supports games with distinctive creative identities.

    Who This Is For

    Strong fit for: Surgeon Simulator and I Am Bread fans who want Bossa’s physics comedy extended to co-op building; friend groups who want a co-op game where collaborative planning leads to spectacular physics disasters; Dumpster Gang players from this month’s coverage who want another absurdist co-op game with similar energy; Xbox Game Pass subscribers looking for a Day 1 co-op option; players whose preferred game sessions are “let’s see what happens when we do this.”

    Cautious fit for: players who specifically want precise, methodical construction games over chaotic emergent physics; anyone who needs confirmed release dates before following; players who want solo-focused design rather than the 4-player co-op emphasis.

    Less ideal for: players who dislike physics-based mechanics; anyone wanting competitive rather than cooperative multiplayer; players seeking narrative content alongside the sandbox.

    The Takeaway

    What Goes Up is Bossa Games applying their decade-plus expertise in physics-based absurdist comedy to a co-op tower-building game about galactic garbage disposal. The hot dog cart is a building material. The bathtub is a building material. The camping car is a building material, right up until someone puts it in the wrong place and the entire structure collapses into the lava river.

    Team17 is publishing. Xbox Game Pass Day 1. 2026 on all three platforms, specific date TBA. The retrieval ship is waiting at altitude. The garbage is everywhere. And the structural engineering required to reach it is everyone’s collective problem.


    Information regarding ‘What Goes Up’
    item detail
    Developer Bossa Games (London, UK)
    Publisher team17
    Genre Cooperative physics-based puzzles, building and sandbox
    platform Xbox Series X
    Release date Scheduled for release in 2026 (exact date undisclosed)
    personnel 1-4 player co-op
    etc Xbox Game Pass support
    Steam Page Shortcut
    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

    2026년 10월 30일

    Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

    2026년 10월 30일

    Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

    2026년 10월 30일

    Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

    2026년 10월 30일
    Editors Picks

    Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

    2026년 10월 29일

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.