최근기사

    The Identity of the ‘AAA’ Teaser is an Indie Auto-Battler… Devolver Digital Unveils ‘All Army Attack’

    2026년 11월 11일

    Five Days of Repetition and 9 Types of ‘Death Ends’… Visual Novel ‘Protocol: Noah’ Teaser Site Unveiled

    2026년 11월 11일

    ‘Rancho Nuts’, a ‘slapstick’ space Western about herding alien sheep, revealed

    2026년 11월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Steam and Console Barriers Broken… ‘Planted!’ PC Version Release Enables Cross-Play

      2026년 11월 11일

      Korea Content Creative Agency Hosts ‘Game Days 2026’ with Game Industry

      2026년 11월 11일

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일
    • Recommendation/Promotion

      The Identity of the ‘AAA’ Teaser is an Indie Auto-Battler… Devolver Digital Unveils ‘All Army Attack’

      2026년 11월 11일

      Five Days of Repetition and 9 Types of ‘Death Ends’… Visual Novel ‘Protocol: Noah’ Teaser Site Unveiled

      2026년 11월 11일

      ‘Rancho Nuts’, a ‘slapstick’ space Western about herding alien sheep, revealed

      2026년 11월 11일

      Solo-developed cat bombardment game ‘Trajectory:Rumble’ releases free demo on Steam and Stove

      2026년 11월 11일

      Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

      2026년 11월 10일
    • Game Review

      Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

      2026년 11월 10일

      Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

      2026년 11월 09일

      Pocket Legend Launches on Steam November 10: K-Indie Trio Shading Box Packs Spatial Puzzles Into a Roguelike Deckbuilder

      2026년 11월 09일

      NARI: Threads of Dawn Out Now on Steam: Korean Solo Developer Hyeonseok Kang’s Folklore Action Roguelite Fights Spirits With Ritual Dance

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일
    • Featured article

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    From Side Project to Steam Success: 7-Year Labor of Love ‘Here Comes The Swarm’ Hits Early Access

    By Jaechung Lim2026년 03월 06일Updated:2026년 03월 08일3 Mins Read
    • The Grind: Developed over seven years as a side project by a team balancing full-time jobs.
    • The Genre: A “Survival RTS” featuring massive alien swarms and tactical pause mechanics.
    • Roguelike Roots: Features a “Deity” system that allows for unique build combinations in every run.
    • Early Praise: The pre-launch demo maintained a 96% “Very Positive” rating on Steam.

    What happens when a group of RTS veterans spends their nights and weekends for seven years chasing a dream? You get Here Comes The Swarm. Developed by the Breda-based indie studio CableHook Games, this “love letter to the RTS genre” has officially launched into Steam Early Access, proving that passion and persistence can rival AAA budgets.

    Mankind’s Last Stand on Planet Ulora

    In Here Comes The Swarm, players are thrust onto the hostile planet of Ulora, a world almost entirely consumed by a hive-mind alien force known as “The Swarm.” As the leader of the last human bastion, your goal is to expand, survive, and eventually strike back at the source of the infection.

    • Massive Scale: You aren’t fighting small squads; you’re defending against thousands of enemies that visually and mechanically overwhelm your defenses.
    • Tactical Pause: To keep the game accessible yet deep, players can pause at any time to plan constructions, reposition units, or rethink their entire strategy.
    • The Deity System: Borrowing from roguelike traditions, players choose a “Deity” at the start of each run, combining Essences, Blessings, and Burdens to create a custom power-build.

    “We don’t develop in a vacuum. Seeing the community stress-test our strategies and find tactics we never imagined is the best part of this journey.” — CableHook Games Team

    Roadmap: The First 3 Months

    CableHook Games has committed to a rapid update cycle for the first quarter of their Early Access journey:

    MonthKey Updates
    Month 1Arcanum Loadout system, bug fixes, and initial balance tuning.
    Month 2Introduction of New Player Units to diversify combat tactics.
    Month 3Launch of a new Deity, ‘Yangwhu’, and an expansion of the Deity skill tree.
    BeyondContinued content expansions based on community feedback.

    The “They Are Billions” Successor?

    Early testers have been quick to compare the game to survival-strategy classics like They Are Billions. With its clean isometric art style, intuitive resource management, and the high-stakes “Risk vs. Reward” loops (especially when dealing with the new ‘Tunneler’ enemies), Here Comes The Swarm is being hailed as the next evolution of the genre.

    The developers expect the Early Access period to last roughly one year, during which they will fine-tune the difficulty and expand the lore of Ulora. Currently, the game features two starter Deities: Tiamman (focused on raw power) and Karkadann (an aggressive, high-risk/high-reward playstyle).

    Steam Store Page: Here Comes The Swarm on Steam

    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

    2026년 11월 10일

    Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

    2026년 11월 09일

    Pocket Legend Launches on Steam November 10: K-Indie Trio Shading Box Packs Spatial Puzzles Into a Roguelike Deckbuilder

    2026년 11월 09일

    NARI: Threads of Dawn Out Now on Steam: Korean Solo Developer Hyeonseok Kang’s Folklore Action Roguelite Fights Spirits With Ritual Dance

    2026년 11월 09일
    Editors Picks

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

    2026년 11월 06일

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.