최근기사

    ‘Realm of Ink’, a roguelite action game rendered in ink wash style, confirmed for release on May 26

    2026년 04월 28일

    Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

    2026년 04월 27일

    A Roguelike with a Soldering Iron: Circuit-Building Puzzle ‘Retroneer’ Unveiled on Steam

    2026년 04월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

      2026년 04월 27일

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일
    • Recommendation/Promotion

      ‘Realm of Ink’, a roguelite action game rendered in ink wash style, confirmed for release on May 26

      2026년 04월 28일

      A Roguelike with a Soldering Iron: Circuit-Building Puzzle ‘Retroneer’ Unveiled on Steam

      2026년 04월 27일

      Chaos Meets Comfort: Cross-Platform Social Party Game ‘Totopia’ Officially Announced

      2026년 04월 27일

      Verticality and Vengeance: ‘Mistfall Hunter’ Reveals Haunting New Map ‘Solemn Needles’

      2026년 04월 27일

      Rolling for Redemption: Cyberpunk Noir RPG ‘Celestial Return’ Launches May 7

      2026년 04월 25일
    • Game Review

      A Bond Beyond the Streets: True-Story Adventure ‘Bangkok Story: A Stray Dog’ Launches on Steam

      2026년 04월 27일

      A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

      2026년 04월 27일

      Fuel, Food, and… Foul Play? ‘Rest Area Simulator’ Hits Steam

      2026년 04월 25일

      Pixel Rebellion: ‘Maids of Storm’ Officially Storms onto Steam

      2026년 04월 25일

      36 Million Download Sensation: ‘Food Truck Chef: Full Course Edition’ Officially Launches

      2026년 04월 24일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA Unveils 6 Billion KRW ‘2026 Korea Indie Game Dev Camp’ in Partnership with 7 Tech Giants

    By Editorial Team2026년 02월 23일Updated:2026년 04월 24일2 Mins Read
    • Massive Investment: A total of 6 billion KRW allocated to discover and nurture 130 promising indie projects.
    • The “Seven Giants”: Strategic partnerships with Neowiz, Discord, Smilegate, Com2uS Holdings, Krafton, Toss (Viva Republica), and Pearl Abyss.
    • Stage-Gate System: A 4-stage competitive roadmap taking games from initial concept to a high-polish Vertical Slice.
    • Target: Open to both pre-startups (60 slots) and established early-stage companies (70 slots).

    The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) have officially opened applications for the 2026 Korea Indie Game Dev Camp. This year, the program has been completely restructured to focus on “survival through polish,” providing intensive support to help raw ideas evolve into market-ready prototypes.

    A Roadmap from Concept to “Vertical Slice”

    Unlike traditional one-time grants, the 2026 Dev Camp operates on a competitive, multi-stage elimination and growth model. This ensures that only the most viable and creative projects reach the final funding stage.

    StageFocusSupport & Activities
    Phase 1: Excellence in PlanningConceptualization130 projects selected (70 companies / 60 individuals)
    Phase 2: Initial BuildCore Mechanics1:1 Expert Mentoring and specialized seminars
    Phase 3: PrototypePlayable LoopPitch deck production and showcase participation
    Phase 4: Vertical SliceHigh-Polish DemoFinal development grants awarded

    Unprecedented Corporate Mentorship

    The most significant change for 2026 is the involvement of seven leading domestic and global companies. These partners aren’t just names on a banner; they will provide:

    • Neowiz / Krafton / Pearl Abyss: Technical consultation and internal investment reviews.
    • Discord: Global community building and platform optimization support.
    • Toss (Viva Republica): Insights into UI/UX and monetization strategies.
    • Smilegate / Com2uS Holdings: Access to global publishing networks and major game expo invitations.

    Funding and Grant Breakdown

    Projects that successfully navigate the competitive stages to the final phase will receive substantial development incentives:

    • Enterprises: Up to 140 Million KRW per project.
    • Individuals/Pre-startups: Up to 85 Million KRW per project.

    Important Dates & How to Apply

    • Application Period: February 23 – March 23, 2026.
    • Business Briefing: February 24, 2026, at 2:00 PM KST (CKL Business Support Center, Gwanghwamun, 16th Floor).
    • How to Apply: Submissions are accepted via the official KOCCA website (kocca.kr).

    Why It Matters

    By partnering with tech leaders like Discord and Toss alongside traditional gaming powerhouses, KOCCA is signaling a shift toward more modern, data-driven indie development. This program isn’t just about giving out money; it’s about building “growth muscles” for the next generation of K-indie developers through rigorous testing and world-class mentorship.

    Go to the Detail >>

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일
    Editors Picks

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.