최근기사

    K-Indie Games Gain the Roots for Global Expansion… ‘2026 Connect Fair Export Consultation’ Successfully Concludes

    2026년 09월 15일

    Suncheon City Brings Animation, Webtoon, and Game Companies Together… Hosts ‘Ani-Webtoon Cluster Networking Day’

    2026년 09월 15일

    ‘2026 Jeonnam Game Talent Development Industry-Academic Networking Day’ Held Successfully

    2026년 09월 15일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Brings Animation, Webtoon, and Game Companies Together… Hosts ‘Ani-Webtoon Cluster Networking Day’

      2026년 09월 15일

      ‘2026 Jeonnam Game Talent Development Industry-Academic Networking Day’ Held Successfully

      2026년 09월 15일

      Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      Chef vs. Rat Pack… 5 Million Views Hit ‘Rat Game’ to Release on October 30

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일

      Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

      2026년 09월 14일

      HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

      2026년 09월 14일

      Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

      2026년 09월 12일
    • Game Review

      Acclaimed Steam Time Travel Mystery ‘Afterlife Investigation’ Expands to Platforms on September 17

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      K-Indie Games Gain the Roots for Global Expansion… ‘2026 Connect Fair Export Consultation’ Successfully Concludes

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

    By Editorial Team2026년 02월 10일Updated:2026년 03월 08일3 Mins Read
    • Viral Debut: Boasts a staggering 99% positive rating from its initial Steam demo.
    • The Concept: A “cute-yet-gross” roguelike restaurant sim where you serve delicacies like chicken heads and ground toad to cave-dwelling goblins.
    • The Pressure: A relentless landlord demands rent every 2 minutes, with “inflation” making every second count.
    • Global Launch: Now available on Steam, iOS, and Android as of February 9.

    What happens when a young goblin watches a sushi chef on TV and decides to bring that culinary “art” to the depths of a damp cave? You get Goblin Sushi, the latest indie sensation from Swiss newcomer Old Cake Factory. Launched in Early Access on February 9, the game is already being hailed as the next “addictive” hit for fans of titles like Good Pizza, Great Pizza, but with a punishing, supernatural twist.

    A Swiss Success Story in the Making

    Developed by Old Cake Factory and published by Zurich-based Metaroot, Goblin Sushi follows in the footsteps of Metaroot’s previous sleeper hit, The Farmer Was Replaced. That title sold over 160,000 copies by leveraging niche markets in China, Japan, and the U.S.

    With Goblin Sushi, the team is pivoting from programming sims to “chaos management.” The studio’s goal is simple: create games with clear progression, tight loops, and enough personality to stand out in a crowded market. If the 99% positive demo feedback is any indication, they’ve hit the bullseye.

    Gameplay: Gastronomy of the Gross

    Forget tuna and salmon. In the goblin world, the menu is far more… eclectic. Players must master over 20 unique sushi types using ingredients such as:

    • Larvae & Slugs
    • Chicken Heads
    • Freshly Ground Toads
    • Mystery “Poop” Variants (Yes, really.)

    The game features 23 unique customers, ranging from a “Granny Goblin” who brings her pet dog to a “Giant Dog” who brings its own tiny goblin grandma. With over 100 upgrades and 15 special abilities, players can build unique strategies to keep their fickle, impatient customers happy.

    Game Profile: Goblin Sushi

    CategoryDetails
    DeveloperOld Cake Factory (Switzerland)
    PublisherMetaroot
    Release DateFebruary 9, 2026 (Early Access)
    PlatformsPC (Steam), iOS, Android
    GenreRoguelike Restaurant Simulation
    Key Features100+ Upgrades, 23+ Customer Types, High-Stakes Rent Mechanic
    Language Support12 Languages (including English and Korean)

    Community Feedback: “Addictive and Horrifying”

    Early players have praised the game’s “disturbingly cute” aesthetic and fast-paced loop. However, some have noted that the difficulty spikes aggressively. The “landlord” mechanic acts as the primary roguelike pressure, forcing players to balance long-term upgrades with immediate cash flow.

    The developers have promised a 12-month Early Access period to fine-tune the pacing and add even more “disgusting” recipes based on player suggestions.

    The game supports 12 languages, including Korean, and will be released simultaneously on Steam, iOS, and Android on February 9th. A demo version will still be playable on Steam.

    Steam Store Page:
    https://store.steampowered.com/app/3734290/Goblin_Sushi/

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Acclaimed Steam Time Travel Mystery ‘Afterlife Investigation’ Expands to Platforms on September 17

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

    2026년 09월 06일
    Editors Picks

    Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

    2026년 09월 14일

    HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.