최근기사

    New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

    2026년 06월 12일

    Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

    2026년 06월 12일

    Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

    2026년 06월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

      2026년 06월 12일

      Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

      2026년 06월 12일

      Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

      2026년 06월 12일

      A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

      2026년 06월 11일

      Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

      2026년 06월 11일
    • Game Review

      New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

      2026년 06월 11일

      1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Supercent, ‘The 3rd Hyper-Casual Game Challenge’ started accepting applications

    By Editorial Team2023년 02월 20일Updated:2023년 06월 24일2 Mins Read

    Supercent (CEO Gong Jun-sik), a subsidiary of 111%, announced that it would hold the ‘3rd Hyper-Casual Game Challenge’ from February 20th to April 7th.

    The ‘Hyper-Casual Game Challenge’, which is in its 3rd year, is the largest hyper-casual game development event in Korea and will be held this year with TikTok and the Korea Mobile Game Association. About 300 developers participated in the last 1st and 2nd rounds, and among them, Molip Inc, the winning team for the last 2nd round, is a game released in November of last year, Coffee Break, which has reached the Global 400 so far. Only downloads are being recorded.

    Applications for this hyper-casual game challenge will be accepted through the Supercent website from February 20th to March 17th. Afterward, if the game is received by April 7th, the first successful game will be selected by April 11th, the CPI (Cost Per Install) test will be conducted, and the final winner will be announced on April 28th.

    The final winner will sign a publishing contract worth up to KRW 2.4 billion if they achieve Supercent’s internal publishing KPI standards. In addition, cash bonuses worth up to KRW 50 million are additionally provided according to the achievement criteria of each KPI, such as CPI and retention index. In addition, about 2 million won worth of marketing expenses will be paid to the team that posted the game on TikTok and recorded the highest number of video views.

    Gong Joon-shik, CEO of Supercent, said, “Supercent is a game developer and publisher specializing in hyper-casual games that have set its sights on the global mobile game business and have created 70 million global downloads so far.” We plan to continue supporting in various fields so that we can advance overseas.”

    TikTok Global Gaming Team Manager Lee Hye-Seung said, “In addition to being a leader in hyper-casual games, Super-Casual has the know-how to create a sustainable business through UA, branding, and marketing.” We hope that developers will receive this know-how and achieve meaningful results in the global market through close marketing collaboration with TikTok.”

    For more information on this hyper-casual game challenge, visit the website.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

    2026년 06월 11일

    Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

    2026년 06월 09일

    Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

    2026년 06월 08일

    Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

    2026년 06월 04일
    Editors Picks

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.