최근기사

    Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

    2026년 02월 02일

    The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

    2026년 02월 02일

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

      2026년 02월 02일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

      2026년 02월 02일

      Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일
    • Indie Game Review

      Street Takoyaki, a simulation of a takoyaki stall set on a Japanese street

      2026년 02월 02일

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일
    • Indie Game Focus

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Supercent, ‘The 3rd Hyper-Casual Game Challenge’ started accepting applications

    By Editorial Team2023년 02월 20일Updated:2023년 06월 24일2 Mins Read

    Supercent (CEO Gong Jun-sik), a subsidiary of 111%, announced that it would hold the ‘3rd Hyper-Casual Game Challenge’ from February 20th to April 7th.

    The ‘Hyper-Casual Game Challenge’, which is in its 3rd year, is the largest hyper-casual game development event in Korea and will be held this year with TikTok and the Korea Mobile Game Association. About 300 developers participated in the last 1st and 2nd rounds, and among them, Molip Inc, the winning team for the last 2nd round, is a game released in November of last year, Coffee Break, which has reached the Global 400 so far. Only downloads are being recorded.

    Applications for this hyper-casual game challenge will be accepted through the Supercent website from February 20th to March 17th. Afterward, if the game is received by April 7th, the first successful game will be selected by April 11th, the CPI (Cost Per Install) test will be conducted, and the final winner will be announced on April 28th.

    The final winner will sign a publishing contract worth up to KRW 2.4 billion if they achieve Supercent’s internal publishing KPI standards. In addition, cash bonuses worth up to KRW 50 million are additionally provided according to the achievement criteria of each KPI, such as CPI and retention index. In addition, about 2 million won worth of marketing expenses will be paid to the team that posted the game on TikTok and recorded the highest number of video views.

    Gong Joon-shik, CEO of Supercent, said, “Supercent is a game developer and publisher specializing in hyper-casual games that have set its sights on the global mobile game business and have created 70 million global downloads so far.” We plan to continue supporting in various fields so that we can advance overseas.”

    TikTok Global Gaming Team Manager Lee Hye-Seung said, “In addition to being a leader in hyper-casual games, Super-Casual has the know-how to create a sustainable business through UA, branding, and marketing.” We hope that developers will receive this know-how and achieve meaningful results in the global market through close marketing collaboration with TikTok.”

    For more information on this hyper-casual game challenge, visit the website.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

    2026년 01월 21일
    Editors Picks

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.