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    A pajama party turned into a nightmare… Cooperative horror ‘Mama’s Sleeping Angels’

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    2026년 03월 24일

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      A pajama party turned into a nightmare… Cooperative horror ‘Mama’s Sleeping Angels’

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    Expansion of budget to support the game industry by KRW 3.1 billion in 2023…New organization of game planning and multi-year project support projects

    By Editorial Team2022년 08월 30일Updated:2022년 09월 01일2 Mins Read

    The budget for the 2023 Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter referred to as the Ministry of Culture, Sports and Tourism) was passed by the State Council on August 30 (Tuesday), and a total of 6.77.6 trillion won was organized. Among them, the budget for the game industry totaled 64.2 billion won, an increase of 3.1 billion won from the previous year’s budget.

    The Ministry of Culture, Sports and Tourism will expand support for small and medium-sized game companies for the sustainable growth of the game industry, which accounts for a large proportion of exports in the content industry. In particular, through game planning support as a new business, a support system for each growth stage will be established so that the game planning of preliminary founders (30 companies) and startups (20 companies) can lead to start-ups and commercialization. (50 companies in 23 years, 5 billion won)

    In addition, the game production support period will be extended from single year to multi-year so that the unique originality and challenging spirit of the game can be fully demonstrated, and a total of 30 tasks and a budget of 9 billion won will be newly supported in 2023. It is expected that various excellent works will be supported by compensating for the shortcomings of the existing business, which had many limitations in genre selection, technology advancement, and securing completeness due to the short project period.

    In addition, the Ministry of Culture, Sports and Tourism plans to expand support for the overall game industry by hosting e-sports competitions for the disabled to improve accessibility for the disabled and nurturing professional e-sports personnel.

    To this end, expansion of education to understand games for teenagers, guardians, and teachers (45,000 → 80,000 people), expansion of amateur e-sports competitions and hosting of competitions for the disabled (once a year → twice a year, separate competitions for the disabled), specializing in e-sports It plans to designate five human resource training institutions to support educational operation.

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