최근기사

    The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

    2026년 02월 02일

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일

    Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

    2026년 02월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

      2026년 02월 02일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      The first DLC for Monster Train 2, which sold over 500,000 copies, is now available: “The Descendants of the Railroad.”

      2026년 02월 02일

      Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일
    • Indie Game Review

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일

      Watercolor Wonders and Orbital Woes: MIO: Memories in Orbit Sets a New Bar for Metroidvanias

      2026년 01월 25일
    • Indie Game Focus

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Seongnam City, game content mecca ‘Pangyo area specialization’ in earnest

    By Editorial Team2022년 02월 25일3 Mins Read

    Seongnam City announced the progress and future plans of the ‘Asia Silicon Valley Seongnam Project’ through an online municipal government briefing on the 24th.

    This year, the 3rd year of the project, the city will focus on five projects: ▲ specialization of the Pangyo area ▲ creation of an innovative industrial ecosystem ▲ establishment of a Seongnam-type bio-health belt ▲ specialization of system semiconductor fabless ▲ creation of a cultural and artistic city.

    First, the ‘Pangyo region-specialized project’ will be launched in earnest to make Pangyo a mecca of game contents that harmonizes culture.

    Starting with the designation of ‘Seongnam Pangyo Game and Contents Special Zone’ in the 1st and 2nd Techno Valleys of Pangyo and Jeongja-dong Kin Tower in April last year, the current area of 626 Sampyeong-dong has a total of 485 seats (413 seats in the main stadium, 72 seats in the auxiliary stadium). The ‘e-sports stadium’ under construction is expected to open in the second half of 2024.

    By the end of this year, you can also see the ‘Pangyo Contents Street’ that is being built on the 750m section of the central passage of the 1st Techno Valley in Pangyo, and build smart tourism infrastructure and contents that match Pangyo, the game and IT industry mecca.

    The Seongnam Global Convergence Center, a public knowledge industry center that will be completed this month in Pangyo 2nd Techno Valley, Siheung-dong, Sujeong-gu, provides comprehensive information on corporate support, expert consulting, and global marketing and commercialization to 67 resident companies.

    In addition, ▲Expansion of Seongnam Startup Center (to 13 centers including Seongnam Wirye Startup Center and Seongnam High-Tech Valley Startup Center) ▲Expansion of infrastructure to support startups (intellectual property startup promotion project, voucher project, startup road day project, etc.) ▲ Working capital loan support with preferential guarantee for special appearances (up to KRW 500 million) ▲ Supply of 1,059 public rental housing units in Soho-type residential cluster ▲ Seongnam Venture Fund KRW 399.7 billion ▲ Attracting excellent companies (Midas IT, HP Printing Korea, etc.), etc. Through intensive discovery of promising start-ups and support for start-up activities, Seongnam is a good place to start a business in name and reality.

    Gwangho Joo, Asia Silicon Valley Manager, said, “Like the process that has a great impact on the city mentioned in Richard Williams’ , a city is not static or static, but a dynamic space that constantly flows, changes and moves.” He said, “Seongnam City is a creative city where the people-centered culture of ‘People are fundamental and the model’ and the high-tech industry converge, and will go one step further as a base for the Society network that creates, creates, and experiments technological advances.” .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    CFK’s deck-building roguelite “Decklands” enters Steam Early Access on March 23rd.

    2026년 02월 02일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

    2026년 01월 21일
    Editors Picks

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.