최근기사

    STARDUST: Wish of Witch Review: A Korean Indie’s First Project Honors Classic SRPG Tradition With Modern Card Tactics

    2026년 05월 30일

    Rural Cat Trails Preview: A Japanese Husband-and-Wife Indie Team Crafts a Cherry-Blossom Cat Adventure

    2026년 05월 29일

    Hounded Preview: A Border Collie Hunts for His Missing Owner in 18th-Century Flintlock Fantasy

    2026년 05월 29일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Next-Gen Tech Blueprint: Gachon University Joins National Generative AI Talent Cultivation Project

      2026년 05월 28일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일
    • Recommendation/Promotion

      STARDUST: Wish of Witch Review: A Korean Indie’s First Project Honors Classic SRPG Tradition With Modern Card Tactics

      2026년 05월 30일

      Rural Cat Trails Preview: A Japanese Husband-and-Wife Indie Team Crafts a Cherry-Blossom Cat Adventure

      2026년 05월 29일

      Hounded Preview: A Border Collie Hunts for His Missing Owner in 18th-Century Flintlock Fantasy

      2026년 05월 29일

      Parry in Style: Metroidvania ‘Solateria’ Set for Global Nintendo Switch Release this July

      2026년 05월 28일

      HYPERyuki: Snowboard Syndicate Preview: A Mexican Indie’s Y2K Snowboarding Love Letter Hits the Slopes

      2026년 05월 28일
    • Game Review

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      Realm of Ink Review: A Chinese Ink-Painting Action Roguelite Lands Its Full Release Across All Platforms

      2026년 05월 27일

      LumenTale: Memories of Trey Review: An Italian Indie’s Monster-Collecting RPG Earns Its Pokemon-Final Fantasy Comparisons

      2026년 05월 27일

      Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

      2026년 05월 26일

      Rose and Locket Review: A New Zealand Indie’s Hand-Drawn Western Gunslinger Hunts the Seven Deadly Sins

      2026년 05월 26일
    • Featured article

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Korea Game Developers Association, Global Indie Game Production Contest (GIGDC2022) held on June 27th

    By Editorial Team2022년 04월 20일Updated:2022년 07월 20일3 Mins Read

    ‘LOGIN TO BE WINNER’ sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and hosted by the Korea Game Developers Association will be held on June 27 (Mon). ) to July 7 (Thu) for about 10 days through the GIGDC2022 official website.

    has been held for the purpose of revitalizing the indie game production culture and expanding the foundation of the domestic game industry by encouraging creative and original game content production.

    Anyone who is a game creator in middle or high school can apply for this contest in the production and planning departments. This contest, which selects original and creative indie game works rather than the completeness of the works, received an average of 310 works per year, and has recorded a high competition rate of 11:1 by category.

    ■ GIGDC2022 changes and additions

    In the , as in last year, the proposal form is provided through the website archive for the convenience of the applicants. Submit a video interview with the producer.

    Instead of abolishing the special awards that had been awarded until last year, the prize money for each division was increased in order to increase the morale of the winners and ‘to raise money for production’, which was the main opinion of the winners.

    ■ GIGDC2022 Winner Support Program

    The winners will be provided with the opportunity to participate in technical lectures through the domestic support program that has been held since 2019 to strengthen their development capabilities.

    In addition, various benefits such as a training certificate issued by the organizer, an introduction to an incubating center where they can continue their game production activities, and an opportunity to interview an indie developer will be provided to winners of Winners Camp’s customized lectures and mentoring for each producer level.

    Due to the COVID-19 pandemic last year, the ‘Global Translation Program for Overseas Advancement’, a domestic support program that replaced the operation of overseas support programs, will also be provided. Benefits are given to all winners, and support is provided to help lay the foundation for a stable global launch service by localizing the language of the recipient’s work in the country where the service is to be provided.

    In Stone (English, Japanese) / LAPIN (Spanish), the award-winning works last year, were provided, and this year, up to 6 companies are expected to apply.

    More details on the operation of can be found on the GIGDC2022 official website .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일
    Editors Picks

    Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

    2026년 05월 28일

    Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

    2026년 05월 26일

    Dungeon Settlers Preview: A Korean Indie Crossbreeds RimWorld and Darkest Dungeon — With RimWorld’s Creator Cheering It On

    2026년 05월 25일

    FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

    2026년 05월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.