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      The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

      2025년 08월 18일

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    Competition/Support Project

    Korea Game Developers Association, Global Indie Game Production Contest (GIGDC2022) held on June 27th

    By 인디게임닷컴 편집부2022년 04월 20일Updated:2022년 07월 20일3 Mins Read

    ‘LOGIN TO BE WINNER’ sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and hosted by the Korea Game Developers Association will be held on June 27 (Mon). ) to July 7 (Thu) for about 10 days through the GIGDC2022 official website.

    has been held for the purpose of revitalizing the indie game production culture and expanding the foundation of the domestic game industry by encouraging creative and original game content production.

    Anyone who is a game creator in middle or high school can apply for this contest in the production and planning departments. This contest, which selects original and creative indie game works rather than the completeness of the works, received an average of 310 works per year, and has recorded a high competition rate of 11:1 by category.

    ■ GIGDC2022 changes and additions

    In the , as in last year, the proposal form is provided through the website archive for the convenience of the applicants. Submit a video interview with the producer.

    Instead of abolishing the special awards that had been awarded until last year, the prize money for each division was increased in order to increase the morale of the winners and ‘to raise money for production’, which was the main opinion of the winners.

    ■ GIGDC2022 Winner Support Program

    The winners will be provided with the opportunity to participate in technical lectures through the domestic support program that has been held since 2019 to strengthen their development capabilities.

    In addition, various benefits such as a training certificate issued by the organizer, an introduction to an incubating center where they can continue their game production activities, and an opportunity to interview an indie developer will be provided to winners of Winners Camp’s customized lectures and mentoring for each producer level.

    Due to the COVID-19 pandemic last year, the ‘Global Translation Program for Overseas Advancement’, a domestic support program that replaced the operation of overseas support programs, will also be provided. Benefits are given to all winners, and support is provided to help lay the foundation for a stable global launch service by localizing the language of the recipient’s work in the country where the service is to be provided.

    In Stone (English, Japanese) / LAPIN (Spanish), the award-winning works last year, were provided, and this year, up to 6 companies are expected to apply.

    More details on the operation of can be found on the GIGDC2022 official website .

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