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    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

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    Allogloom Preview: Solo Developer Kate’s Hand-Drawn Mystery Adventure Announces October 13 Release — “The Fran Bow Feeling We’ve Been Waiting For”

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    Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

    2026년 08월 01일
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      The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

      2026년 08월 01일

      Allogloom Preview: Solo Developer Kate’s Hand-Drawn Mystery Adventure Announces October 13 Release — “The Fran Bow Feeling We’ve Been Waiting For”

      2026년 08월 01일

      Finding Polka Preview: Japanese Solo Developer’s Ballpoint-Pen Walking Adventure Is a Letter to a Dog Who Left First — August 12

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      2026년 07월 30일
    • Game Review

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

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      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

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    Gravity·Chungnam Global Game Center… Recruitment of participating companies for ‘IP convergence game production support’

    By Editorial Team2022년 05월 03일2 Mins Read

    The Chungnam Information Culture Industry Promotion Agency announced on the 2nd that it will recruit companies to participate in the ‘2022 IP Convergence Game Production Support’ project through collaboration with global game company Gravity.

    This project, which is being promoted to strengthen the competitiveness of local game companies and to lay a foothold for entering the global market, selects about one task and provides subsidies of up to 100 million won for game companies currently residing in the Chungnam Global Game Center.

    In addition, after completing the selection and development of tasks, the company plans to additionally support QA, polishing, inspection, and localization (system and BM, etc.) necessary for entering the global market through a publishing commercialization contract between the host company and Gravity.

    The support is for mobile game content production support using Gravity’s ‘Ragnarok Online’ IP, and it is for game content that is expected to have high artistic quality or global sales performance as a single game content with a semi-mid-core or higher level. However, content that is highly sensational or encourages speculation is excluded.

    This project can be submitted online through the e-Nara help system for a total of 15 days until 16:00 on May 16th. , sonjh28@ctia.kr).

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