최근기사

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일

      The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch

      2026년 10월 20일

      Finals Week Gets an October 29 Steam Date: DESTINYbit’s Co-op Exam-Cheating Simulator Arms Students With Phones, Walkie-Talkies, and Tranquilizer Pens

      2026년 10월 20일

      KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

      2026년 10월 19일
    • Recommendation/Promotion

      Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

      2026년 10월 21일

      The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

      2026년 10월 21일

      Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

      2026년 10월 21일

      Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

      2026년 10월 21일

      The thrill of logging in pixel art… New K-Indie title ‘Lumberboy’ demo revealed

      2026년 10월 21일
    • Game Review

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      Ministry of Culture, Sports and Tourism to Expand 2027 Indie Game Support Budget to 13.8 Billion Won… Support Scale to Increase to 200 Games

      2026년 10월 21일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Million Gems: Sorting Wizard Preview: A Moldovan Solo Developer Asks Whether Sorting a Million Objects Can Feel Like a Magic Ritual

    By Editorial Team2026년 09월 29일4 Mins Read

    A wizard trapped in an enchanted castle, surrounded by one million uncategorized gems scattered in total disorder. The only way out is to sort every single one by type. That’s the entire premise of Million Gems: Sorting Wizard, a solo project from Moldovan developer Liviu Globa (working through his studio GIFT GAMES SRL), which now has an official Steam page ahead of a targeted Q1 2027 release.

    The Sorting Ritual

    The game starts small: a single wand, one gem handled at a time. As players learn spells and upgrade abilities, they gain the capacity to process far more gems simultaneously — the developer’s stated core satisfaction is watching a task that initially looks impossible become progressively more manageable through magic. Spells like Arcane Palm, Fireball, and Vortex give players different ways to gather, clear, and organize gem piles, with incremental growth systems layered on top to increase processing speed and efficiency the more you play.

    Skill Trees and a Castle That Opens as You Go

    A magic skill tree lets players invest points earned through play into increasing spell power and efficiency, finding progressively faster ways to process larger gem quantities. Progress also unlocks new rooms within the enchanted castle in sequence, and players can fly through the castle’s interior on a broomstick as an exploration element layered on top of the core sorting loop. Every growth system ultimately connects back to the single stated goal: sort all one million gems and escape the castle — magic and progression systems built specifically to give a simple sorting task the motivation to sustain repeated play.

    The Look and Feel

    The game is built around first-person 3D visuals and physics-based presentation — Steam tags currently include Colorful, Cozy, Atmospheric, Relaxing, 3D, First-Person, and Physics, suggesting the specific appeal is watching gems move and pile up according to physical rules while you sort them, rather than an abstracted menu-based sorting mechanic. Globa describes the game as “a relaxed, magical-ritual-like sorting experience.” No specific music or sound design details have been disclosed in currently available materials.

    The Developer

    Liviu Globa is credited as both developer and publisher on the Steam page, working through his independent studio GIFT GAMES SRL — which describes itself as focused on satisfying game loops, experimental elements, and strong visual concepts for PC games. Globa has described the game’s origin directly: it began from the question of whether sorting an enormous number of objects could become a relaxing, magical ritual rather than a chore.

    Who This Is For

    Strong fit for: cozy/relaxation game fans who want a satisfying, physics-driven sorting loop with magical framing; players who enjoy skill-tree progression applied to simple core mechanics; fans of first-person 3D casual games with strong, specific visual concepts; anyone drawn to the specific ASMR-adjacent satisfaction of watching large quantities of objects organize themselves.

    Cautious fit for: players who want confirmed sound design and music details before following (not yet disclosed); anyone who wants a narrower release window than “Q1 2027”; players who need existing reviews or hands-on impressions before wishlisting (pre-launch, none exist).

    Less ideal for: players who dislike sorting/organizing mechanics regardless of magical framing; anyone seeking narrative depth, combat, or multiplayer options.

    The Takeaway

    Million Gems: Sorting Wizard is one Moldovan developer’s bet that an absurdly large, mundane task — sorting a million gems — becomes genuinely relaxing once magic and skill progression are built around it properly. A wand that starts weak and grows powerful, a castle that opens room by room, and a broomstick for flying through it all are the pieces GIFT GAMES SRL has assembled around a single, clearly stated goal.

    The gems are scattered everywhere. The castle door stays locked until the last one finds its place. And somewhere between the first single-gem wand-tap and the eventual Vortex spell clearing dozens at once, Liviu Globa is finding out whether his original question — can sorting become a ritual — has a real answer.

    Q1 2027 on Steam. Steam page live now.


    Information regarding ‘Million Gems: Sorting Wizard’
    item detail
    Developer Liviu G.(GIFT GAMES SRL)
    Publisher Liviu G.
    Genre Casual, Indie, Simulation
    platform PC (Steam)
    Release date Scheduled for Q1 2027 (based on Steam’s date)
    Reactions/Evaluations No user reviews (Pre-release)
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일

    Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

    2026년 10월 21일

    Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

    2026년 10월 21일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.