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    Echoes of Mora Review: Berlin Game Design Students’ Debut Drowns Fear in Favor of Wonder — A Non-Threatening Underwater Adventure

    By Editorial Team2026년 09월 26일5 Mins Read

    Mora’s brother disappeared near a cursed, purple-tinted lake. Days later, all that’s left is the submerged remnant of a drowned village. Selkies Interactive’s debut, Echoes of Mora, launched September 21 on Steam as a first-person narrative adventure built entirely around a specific and deliberate absence: no oxygen gauge, no chase sequences, no survival pressure of any kind in a genre that almost always leads with exactly that.

    Time Travel Through Flooded Streets

    Exploring the flooded streets and silent houses, players search for clues about the disappearance while discovering “Echoes” scattered throughout the village — time portals that, once enough fragments are collected, let the player travel back to before the flood occurred. Mora herself is the only person in that past who can perceive the player’s presence, and the core narrative interaction runs through her: delivering discovered clues, answering her questions, working together across the temporal divide to trace her brother’s path. The ending changes based on the choices made along the way.

    Alongside the Echoes, “Traces” — fragments of memory tied to both the village residents’ daily lives and the missing brother — are scattered throughout the world, assembled piece by piece into the full picture of what happened to the village and the people in it.

    Discovery Over Dread

    The specific design commitment here is worth naming directly, because it inverts what underwater games usually do. Selkies Interactive has said explicitly that they wanted to focus on discovery and wonder rather than the survival pressure typical of underwater games — drawing, by their own account, from the developers’ personal experience with claustrophobia and aquaphobia to deliberately exclude the oxygen-gauge and chase-sequence stress mechanics the genre defaults to, prioritizing immersion over tension throughout.

    Movement is entirely self-paced via keyboard/mouse or controller, with no time limits and no life-threatening enemies anywhere in the design. The realistic, lyrical visual style — deliberately not cartoon-stylized — paired with quiet sound design and the specific stillness of a submerged, abandoned village produces the calm, melancholic atmosphere the game is built around, rather than the horror-adjacent unease that flooded-town settings usually default to.

    The Berlin Student Studio

    Selkies Interactive formed in 2023 out of Berlin game design students with a shared goal of building immersive, story-driven worlds, and Echoes of Mora is the studio’s first release — developed through HTW Berlin’s game incubator program and backed by Medienboard Berlin-Brandenburg funding, the regional media funding body that has supported German game and film production. This is squarely a student-studio-to-debut pipeline story, with the specific institutional backing (incubator plus regional media fund) that distinguishes it from a purely self-funded solo effort.

    The Pre-Launch Circuit

    Echoes of Mora built pre-launch visibility through demo and trailer appearances at Convergence Game Showcase and Gamescom among other events. VR-focused outlet UploadVR covered the demo directly, noting underwater movement wasn’t entirely smooth at that stage but praising the immersive narrative and dreamlike world enough to call it wishlist-worthy.

    The Honest Post-Launch State

    As of this writing, Steam user reviews haven’t yet accumulated in meaningful numbers — this is a genuinely fresh launch, and pre-release demo reception (generally positive, with the noted movement caveat) is the most substantial signal currently available rather than a settled post-launch consensus. A free demo remains available on Steam for players who want to evaluate the atmosphere and exploration pacing directly before buying the full game.

    Who This Is For

    Strong fit for: narrative adventure fans who specifically want Edith Finch or Ethan Carter-style discovery-through-environment storytelling; players drawn to underwater or flooded-world settings who want atmosphere without survival stress; anyone who wants a complete, short (2-3 hour) narrative experience; players who tried the pre-launch demo and want the full release.

    Cautious fit for: players who need a larger post-launch review base before purchasing (still accumulating); anyone specifically wanting VR support now rather than in a future update; players who prefer more mechanically challenging exploration.

    Less ideal for: players who dislike walking-simulator pacing; anyone seeking combat, time pressure, or survival mechanics; players wanting a longer campaign than 2-3 hours.

    The Takeaway

    Echoes of Mora is a Berlin student studio’s debut built around a specific, well-reasoned inversion of underwater game convention: no oxygen gauge, no pursuit, no drowning threat — just a flooded village, a sister searching for her brother across a temporal divide, and the accumulated Echoes and Traces that piece the truth together at whatever pace the player wants to move. The developers’ own claustrophobia and aquaphobia shaped what they chose to leave out, and what’s left is a short, lyrical narrative adventure explicitly built for wonder rather than dread.

    The lake is still purple. The village is still underwater. And Mora is still the only one, in a flooded past nobody else can reach, who knows you’re there.

    Free demo and full game ($14.99) available now on Steam. VR support coming later.


    Echoes of Mora Information related to ‘Echoes of Mora’
    item detail
    Developer Selkies Interactive
    Publisher Selkies Interactive
    Genre Adventure, Indie, Narrative Game
    platform PC (Steam, VR support planned)
    Release date September 21, 2026 (PC), VR version scheduled to be added later.
    price €14.99 / $14.99 (10% launch discount applied)
    Reactions/Evaluations Steam user reviews have not yet been tallied immediately after release, but pre-release demo reactions were generally positive.
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    Editorial Team
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