You’re a greedy, unglamorous goblin. Your job is raiding crumbling crypts, eerie caves, and haunted ruins to bring back food and loot for the ravenous Goblin King-Queen. If you don’t bring back enough, you might become the next meal yourself. Friendly Foe’s PIT OF GOBLIN is ending nearly two years of Early Access on November 3 with a 1.0 launch that adds console versions and the genre’s most reliable trust-eroding mechanic: teammates you need, in a game that rewards betraying them.
The Extraction Premise, Goblin-Flavored
Players can push deep into dungeons cooperatively with teammates, or grab loot and make a solo run for the exit instead — the standard extraction-genre tension, wrapped in cartoon 3D visuals, cackling goblin sound design, and jump scares placed throughout the dungeon for a tone that’s simultaneously comedic and genuinely tense. Traps and monsters throughout create the unplanned chaos the genre depends on, and the game leans directly into betrayal and confusion as intended features rather than bugs to design around: trusting your teammates matters, but the situation can turn on you (or you on them) at any moment.
The framing device — insufficient tribute to the King-Queen means you might become dinner yourself — gives the goblin comedy a dark edge that keeps the extraction stakes feeling real rather than purely slapstick.
What 1.0 Adds
The update is described as the largest content expansion of the entire Early Access period. The headline change is party size: co-op support expands from 4 to 6 players, alongside full cross-platform play connecting PC, PS5, and Xbox Series X|S users in the same sessions.
Two new biomes join the dungeon roster: Undergrowth, covered in dense overgrowth, and the Great Library, with its own distinct mysterious atmosphere — each bringing new enemies and secrets. A new Magic Book & Spell system adds distinct magical schools and spells as a new combat and survival layer, introducing fresh variables into dungeon runs beyond the existing toolkit. The developer has said further systems, upgrades, new enemies, and goblin-style surprises will be revealed incrementally in the run-up to launch.
The Studio
Friendly Foe is a small independent Swedish studio built around former Landfall (Totally Accurate Battle Simulator, Content Warning) and Stunlock Studios (V Rising) developers, aiming specifically to create fun, social experiences and memorable moments between players. The stated design thesis for PIT OF GOBLIN is direct: teamwork, friendship, and careful planning are supposed to collapse the moment you actually set foot in the goblin den — a cooperative dungeon adventure built around the comedy of best-laid plans falling apart.
The Track Record Heading Into 1.0
Two hundred thousand-plus copies sold during roughly 22 months of Early Access, an 84% Very Positive all-time rating from 918 reviews, and a recent 30-day window sitting at 72% Mostly Positive from a small 11-review sample — worth noting honestly as a small and less statistically stable recent sample rather than a firm signal either way. The developer credits sustained Discord and Steam forum engagement with the community for shaping the game across the Early Access period, and the November 3 1.0 is positioned as both a culmination of that process and a genuine platform expansion moment: console launch alongside PC means a new audience base entering right as the biggest content update lands.
Who This Is For
Strong fit for: extraction genre fans who want a horror-comedy tone rather than grim tension; friend groups looking for a co-op dungeon crawler where betrayal and chaos are explicitly part of the fun; players who followed the Early Access period and want the 6-player and cross-platform additions; PS5 and Xbox players getting their first access to the game at 1.0; fans of the Landfall/Stunlock developer pedigree.
Cautious fit for: players who want the recent 30-day rating trend to stabilize with a larger sample before buying; anyone who prefers cooperative-only design without built-in betrayal mechanics.
Less ideal for: solo players seeking single-player-only design; anyone who dislikes extraction-genre risk/reward structure; players wanting a serious horror tone without comedic framing.
The Takeaway
PIT OF GOBLIN closes out nearly two years of Early Access with its biggest update yet — 6-player co-op, full cross-platform play across PC and both major consoles, two new biomes, and a magic system — arriving alongside 200,000+ copies already sold and a Very Positive track record built through active community engagement. The King-Queen is still hungry. The dungeons are still full of traps, monsters, and the specific chaos of six goblins with six different ideas about whether to share the loot.
November 3, 2026. PC, PlayStation 5, Xbox Series X|S, simultaneously. $5.99, pricing after launch unconfirmed.
Information regarding ‘PIT OF GOBLIN’
| item | detail |
|---|---|
| Developer | Friendly Foe |
| Publisher | Friendly Foe, Bright Gambit |
| Genre | Action, Adventure, Indie, (Early Access ended as of November 3) |
| platform | PC (Steam), PlayStation 5, Xbox Series X|S |
| Early Access Release Date | December 17, 2024 |
| Official (1.0) release date | November 3, 2026 |
| price | $5.99 (Price subject to change after official launch is unconfirmed) |
| Reactions/Evaluations | All Steam reviews ‘Very Positive’ (84% of 918), Last 30 days ‘Mostly Positive’ (72% of 11) |
| Steam Page | Shortcut |








