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    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    By Editorial Team2026년 09월 15일Updated:2026년 09월 16일3 Mins Read

    The Jeonnam Information & Culture Industry Promotion Agency (President Lee In-yong) held the “2026 Jeonnam Game Talent Development Industry-Academia Networking Day,” bringing together regional game industry talent, university representatives, and company officials from South Jeolla province.

    The event was designed to share current game industry trends and field experience while expanding exchange between universities, companies, and trainees — building toward a sustainable industry-academia cooperation network. The specific focus was raising participants’ understanding of the industry and increasing interest in career paths and employment through direct engagement with working professionals and current technology information.

    The Program

    The day ran through registration, two featured lectures, a networking and recreation session, and a prize drawing event.

    The first lecture, “Understanding the Game Industry and Future Technology,” was delivered by Professor Kim Jung-yoon of Gachon University, covering emerging technologies used in game production, industry shifts, and employment-related content — giving attendees a framework for understanding both the current state and future direction of the game industry.

    The second lecture, “People Who Introduce Games to the World: A Game Marketer’s World, From a Working Professional,” was delivered by a game marketing industry professional, walking through an actual game marketing campaign process from pre-registration through launch, along with strategies for preparing a marketing portfolio aimed at converting interest in games into actual employment. The session drew strong engagement from attendees.

    Following the lectures, structured networking and recreation programs gave university students, trainees, and company representatives room to connect naturally, sharing interests and experiences in a more informal setting.

    Attendance and Reception

    Roughly 80 people attended, including representatives from Sunchon National University, Cheongam College, and Gachon University, alongside regional game company officials, game talent development trainees, and members of the public.

    One attendee’s feedback: “It was valuable to hear directly from working professionals about experiences and current industry technology that are usually hard to access. Participating in the networking programs with a variety of people also gave me a chance to think more concretely about a career path in games.”

    A Promotion Agency official framed the event’s broader purpose: “This networking day laid the groundwork for regional game talent, universities, and companies to connect and cooperate with each other. We will continue expanding field-centered talent development and industry-academia cooperation to activate the game industry ecosystem in Jeonnam and discover excellent talent.”

    The event is being assessed as a foundational step toward strengthening regional game talent and building an industry-academia cooperation ecosystem, by widening communication channels between universities, companies, and trainees and sharing field-centered core information directly.

    Editorial Team
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