Hubert is a curious, confident sheepdog, and the game named after him puts the player directly into his perceptual world — movement, scent, and instinct as the primary way of understanding the environment, rather than the human-centric sightlines that most adventure games default to. Brocap Studio has now confirmed October 12 as the Steam release date, with a PlayStation 5 version to follow with its own date announced in the coming weeks.
The Premise
Hubert works a farm alongside Lily, a clever young girl, tending a flock of sheep who have their own ideas about where they’d rather be. Managing willful livestock is the daily texture of the game’s early content — the specific comedy and challenge of herding animals who don’t share your objectives. Beyond the farm’s boundary, to the north, an unknown wilderness holds a second layer of adventure waiting for Hubert and Lily to discover it.
The developer’s own framing — “a story about friendship, courage, and a dog barking at sheep” — captures the tonal register precisely: warmth and daily-life comedy in the foreground, genuine adventure and mystery available for those who follow Hubert past the farm gate.
The Dog’s-Eye Perspective
Building the game’s exploration systems around a dog’s sensory priorities — scent tracking, movement-based awareness, instinctive response to the environment — is the specific design commitment that distinguishes Hubert from adventure games that put an animal protagonist in a human-designed interaction system. A dog doesn’t primarily read a landscape visually the way a human protagonist would; scent trails, sounds, and physical instinct are the navigation tools. Building the actual gameplay mechanics around this sensory hierarchy, rather than just giving Hubert a dog skin over human-style interaction, is what makes the perspective genuinely inhabited rather than merely decorative.
Predator encounters and environmental response systems extend this into the game’s tension layer — Hubert’s instincts as a working sheepdog presumably inform how the player is meant to read and react to threats in the wilderness, connecting the daily herding work to the broader adventure through a consistent behavioral logic.
The Brocap Studio Team
Three developers with a combined 15+ years of industry experience, having worked on Mafia: The Old Country, Last Train Home, and Crime Boss: Rockay City — a team with a background in large-scale narrative and strategy production applying that experience to an intimate three-person indie project about a sheepdog. This is the specific kind of scale transition — AAA production experience redirected into small-team, personally meaningful indie work — that this coverage has tracked across several studios this year.
Hubert previously won the Game Access Conference 2026 Best Game award, determined entirely by audience vote — a meaningful signal that the game’s specific charm connects with players directly rather than only with critics or juries. Following its Gamescom 2026 appearance, Brocap has now moved from festival circuit validation to a confirmed commercial release date.
Who This Is For
Strong fit for: narrative adventure fans who want animal-perspective gameplay built around genuinely different sensory mechanics rather than cosmetic animal skins; players who enjoyed Finding Polka or Seina this month and want another animal-companion-adjacent adventure, this time from the dog’s own point of view; cozy farm-life adventure enthusiasts who want mystery and wilderness exploration layered on top; Game Access Conference followers who backed the audience vote and want the confirmed release.
Cautious fit for: players who need the PS5 date confirmed before planning around a console purchase; anyone who wants combat-focused gameplay rather than herding and exploration; players seeking longer or more mechanically complex adventure games.
Less ideal for: players who dislike animal-protagonist or farm-life game premises; anyone wanting multiplayer options; players seeking fast-paced action over an exploration-and-care-focused pace.
The Takeaway
Hubert is a Czech three-person studio’s sheepdog adventure — built by developers whose prior credits include Mafia and Dying Light-adjacent AAA production, now channeling that experience into a game that inhabits a working dog’s sensory world with genuine specificity. The Game Access 2026 audience-voted Best Game award confirms the concept resonates before a single Steam review exists; October 12 is when players get to find out for themselves.
The sheep are willful. Lily needs help. And somewhere north of the farm, past the boundary the flock isn’t supposed to cross, Hubert’s nose is already leading toward something worth following.
October 12 on Steam. PS5 date coming soon.
Information regarding ‘Hubert’
| item | detail |
|---|---|
| Developer | Brocap Studio sro (Brno, Czech Republic) |
| Publisher | Brocap Studio sro (in-house publishing) |
| Genre | Epic Adventure / Animal Simulation / Exploration |
| Release platform | PC (Steam) / PS 5 |
| graphics | 3D Naturalism / Hand-drawn Animation |
| core system | Sheep Herding / Scent Tracking / Environment Response / Predator Management |
| premier | Game Access Conference 2026 Best Game Award (Vote by All Audience Members) |
| Team size | 3 people |
| Team experience | Mafia: The Old Country · Last Train Home · Crime Boss: Rockay City |
| Main Keywords | Dog, Shepherd Dog, Healing, Narrative, Wilderness, Exploration, Emotional Adventure |
| Steam Page | Shortcut |