Game engine company Unity (NYSE: U) revealed the full session lineup for its global developer conference, ‘Unite Seoul 2026,’ to be held at COEX in Seoul on July 21, on the 9th.
Unite Seoul 2026 will be centered around the ‘One Unity Platform’ vision, which supports the entire process for creators from idea conception to development, growth, monetization, and global success. The event will feature a variety of lectures and side programs where attendees can experience the scalability of the Unity ecosystem and the latest technological innovations.

Key personnel from Unity headquarters all present… Unveiling latest technology and roadmap
Key executives from Unity’s global headquarters, who lead product development, will personally attend this year’s event to introduce the latest technology trends and future roadmap.
Jason Mann, VP of Technical Product Management, James Stone, Senior Director of Technical Product Management, and Chris Harden, Director of Production Verification, will speak to share Unity’s global product strategy and technological direction.
In addition, specialized sessions will be held focusing on Unity AI, graphics, and 2D development, covering AI-based development workflows, Unity 6.6 graphics optimization techniques, enhanced 2D features, and the latest updates.
Sharing practical development know-how from global game developers
Use cases of Unity by major domestic and international game developers will also be unveiled. Development teams behind globally popular titles such as ‘Lord Nine’, ‘Arknights: Endfield’, and ‘Super Robot Wars Y’ will share technical know-how accumulated during actual development processes, including Core CLR migration, rendering architecture reconstruction, and project migration.
In addition, Supercent will present a case study on building an AI-based game development pipeline, and CyberAgent will announce a large-scale project design strategy to respond to the era of AI coding. Indie developer IM Game plans to share its development experience for the strategy simulation game ‘Master of Peace’.
Focus on AI-based monetization and development workflows
Experts from Unity headquarters will also participate in sessions covering game growth and monetization strategies. Nikki Li, Staff Product Manager, and Max Ropart, Senior Product Manager, will introduce the key achievements for 2025–2026 and the future feature roadmap for Unity Vector, a machine learning-based user acquisition platform.
In addition, Maxime Plantady, a Principal AI Engineer, will explain how to utilize new Unity AI features to perform idea exploration, development task splitting, and pre-project change review processes more safely and efficiently.
Industry Use Cases and Largest-Ever Hands-on Training
Sessions for non-gaming industry sectors will also be expanded, continuing from last year. Samsung Heavy Industries and the Korea Institute of Industrial Technology (KITECH) will participate as key speakers, and a session will be held to introduce actual HMI (Human Machine Interface) mass production cases and technological know-how from leading global Japanese automotive companies.
The hands-on training, which allows participants to experience the process firsthand, will be conducted on the largest scale ever. Practical training will be provided through a total of five programs, including Unity AI, Streaming, Optimization, LevelPlay, and Unity Studio, and fireside chats featuring experts in the game and XR fields will also be held.
An event that connects the entire journey of creators
“Unite Seoul 2026 is a venue that connects the creator’s journey from the start of an idea to development, growth, monetization, and enterprise expansion,” said Song Min-seok, CEO of Unity Korea. “I hope attendees will experience the value of Unity’s integrated platform and the role of the ecosystem in helping creators share inspiration and take on new challenges through various programs.”
The detailed agenda and registration information for Unite Seoul 2026 can be found on the official website .