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    Indie Craft 2026: Record-Breaking 417 Applications Received

    By Editorial Team2026년 05월 13일Updated:2026년 05월 14일2 Mins Read

    The 2026 Indie Craft competition, co-hosted by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association, has officially closed its recruitment phase by setting a new milestone: 417 applications. This represents the highest participation rate since the event’s rebranding in 2019, significantly surpassing the previous record of 326 set in 2024.

    Participation Breakdown

    • Domestic & Community Category: 295 companies.
    • Challenger (University Student) Category: 122 companies.
    • Growth Trend: An increase of approximately 90 companies compared to the 2024 record.

    Success Factors for 2026

    The operational office attributes this high turnout to enhanced financial incentives and practical business support:

    • Doubled Grand Prize: The main prize money has increased more than twofold over the previous year, now totaling 40 million KRW.
    • Business Linkage: Programs like the “Connect Fair – K-Game Export Consultation” provide practical paths for market expansion.
    • Festival Integration: Offline exhibition support is linked directly with GXG, a major game culture event in Seongnam.

    Selection Schedule & Next Steps

    PhaseDate / PeriodDetails
    Document ScreeningUntil May 21, 2026Initial review of all 417 entries.
    Final Selection AnnouncementLate May 2026The Top 50 Domestic and Top 20 Challenger companies will be named.
    AI Platform TrainingPost-SelectionSelected companies receive data analysis and AI platform education.
    2026 GXG ExhibitionSept 11 – 12, 2026Offline showcase featuring a 100-member user evaluation panel.

    Business & Technical Support Perks

    Developers who make the final cut will gain access to specialized industry benefits:

    • Software Credits: Free usage credits for U-Modeler’s ‘Picoberry’ (an AI 3D solution).
    • Design Assets: In-game font support provided by Morisawa Korea.
    • Final Judging: The ultimate Top 3 developers will be determined by user evaluations during the September exhibition.

    “This record-high participation proves that Indie Craft has moved beyond a simple contest to become a vital platform for growth and global market entry.” — Lee Deok-hee, Strategic Industry Division, Seongnam Industry Promotion Agency.

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