최근기사

    Tokatonton: One-Armed Blacksmith Preview: A Korean Indie Where the Forge Carries More Than Just Iron

    2026년 05월 21일

    Soulbound Preview: The Browser MMO That Quietly Hit a Million Players Is Coming to Steam

    2026년 05월 21일

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일

      Fueling the Future: SuperFast Invests 11.1 Billion KRW to Unearth Next-Gen ‘Super IPs’

      2026년 05월 18일

      The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

      2026년 05월 14일

      Indie Craft 2026: Record-Breaking 417 Applications Received

      2026년 05월 13일
    • Recommendation/Promotion

      Tokatonton: One-Armed Blacksmith Preview: A Korean Indie Where the Forge Carries More Than Just Iron

      2026년 05월 21일

      Soulbound Preview: The Browser MMO That Quietly Hit a Million Players Is Coming to Steam

      2026년 05월 21일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일

      AI Unleashed: Line Games Drops First Demo and Trailer for Co-op Horror ‘CODE EXIT’

      2026년 05월 20일

      MODULE:BERSERK Preview: A Korean Indie’s Hardboiled Steampunk Action Platformer Finds Its Audience Overseas

      2026년 05월 20일
    • Game Review

      The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

      2026년 05월 21일

      Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

      2026년 05월 20일

      Dawn Village Review: A Korean Indie Turns One of Joseon’s Worst Disasters Into a Punishing Survival Strategy Game

      2026년 05월 19일

      SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

      2026년 05월 19일

      Flip the Script on Fantasy: Award-Winning Reverse RPG ‘Gold Gold Adventure Gold’ Hits 1.0 Release

      2026년 05월 18일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Contests/Support

    Registration Begins for K-Indie Game Festival ‘2026 Indiecraft’

    By Editorial Team2026년 04월 06일Updated:2026년 04월 09일3 Mins Read
    • Recruiting small and medium-sized indie developers to win the maximum prize of 40 million won
    • Providing tangible benefits such as global publisher business matching and offline exhibitions

    The Seongnam Industry Promotion Agency (President Cha Gwang-seung) and the Korea Mobile Game Association (President Hwang Seong-ik) are starting the recruitment of participating developers for ‘2026 Indiecraft’ to discover domestic indie games and support their global expansion.

    ‘2026 Indiecraft,’ which has established itself as Korea’s representative indie game event, is accepting submissions until April 30. Any domestic indie game developer, team, or individual developer can participate, and applications are accepted as long as basic materials explaining the entry, such as game videos or introductory materials, are provided.

    Significantly expanded support benefits for Top 50 developers

    Indiecraft, which has introduced new support items every year to foster the growth of indie developers, is offering enhanced benefits to the TOP 50 selected developers participating in the offline exhibition this year as well.

    In particular, the prize money for the top 1 in the domestic category has been significantly increased compared to last year, with a maximum of 40 million won awarded. Additionally, an offline exhibition will be held in conjunction with the ‘GXG 2026’ cultural festival taking place in Seongnam from September 11 to 12, providing an opportunity to showcase the game directly to approximately 40,000 visitors.

    In particular, this year, an even more intense competition is expected to unfold as an FGT user judging panel with diverse gameplay experience will be operated to select the top 3 best developers.

    Strengthening support programs for new global expansion

    Support for overseas expansion has also been significantly strengthened this year. During the offline exhibition, a ‘K-Content Export Consultation (tentative name)’ will be held, providing an opportunity to meet global publishers and investors from various regions, including Brazil, South America, Europe, Japan, Thailand, and Vietnam.

    Any developer selected by Indiecraft that is preparing to enter the global market can apply for business matching. In addition, there are plans to actively promote K-indie games overseas by operating a promotional booth at ‘Gamescom 2026,’ considered one of the world’s top three game shows. The aim is to translate the heightened interest in Korean content into tangible results by expanding game demonstrations and networking opportunities for local industry professionals.

    In addition, it supports the strengthening of developers’ technical capabilities by hosting online and offline lectures related to AI-based 3D solutions and data analysis.

    Lee Deok-hee, Head of the Strategic Industry Division at the Seongnam Industry Promotion Agency, stated, “Seongnam is the hub of the domestic game industry, and Indiecraft is one of the most important channels for hidden developers to connect with the world.” He added, “As we have further strengthened our support for overseas exhibitions and programs for global expansion this year, we hope that developers with fresh ideas and passion will take this opportunity to leap onto the global stage.”

    Hwang Seong-ik, Co-organizer of Indiecraft, stated, “The Korea Indie Game Festival has officially begun this year. We have prepared a wide range of new support programs to underpin the growth of developers, so we hope for active participation from indie game developers with outstanding capabilities.”

    For more information on the 2026 Indiecraft entry and event, search for ‘Indiecraft’ on a portal site to check the official website, or contact the operating office (indiecraft@k-mga.or.kr).

    [Indiecraft Official Website:https://www.snip.or.kr/indiecraft/main/index.do ]

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일
    Editors Picks

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.