최근기사

    Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

    2026년 08월 25일

    Shroom and Gloom Preview: Devolver Digital’s Dual-Deck First-Person Roguelite Asks You to Slash, Roast, and Eat Your Enemies — September 10 Early Access

    2026년 08월 25일

    Gladio Mori Review: Finnish Solo Developer’s Physics-Based Gladiator Fighter Graduates Early Access September 16 With a Move Editor That Lets You Animate Your Own Combat

    2026년 08월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일
    • Recommendation/Promotion

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일

      Shroom and Gloom Preview: Devolver Digital’s Dual-Deck First-Person Roguelite Asks You to Slash, Roast, and Eat Your Enemies — September 10 Early Access

      2026년 08월 25일

      Gladio Mori Review: Finnish Solo Developer’s Physics-Based Gladiator Fighter Graduates Early Access September 16 With a Move Editor That Lets You Animate Your Own Combat

      2026년 08월 25일

      SKINFACE Preview: The No Players Online Developer’s Face-Stealing Stealth Horror Confirms H2 2026 Release — 98% Demo Rating

      2026년 08월 24일

      Radiotext Preview: ENNIE Award-Winning Tabletop Designer’s Solo Cyberpunk Hacking RPG Explores a Forgotten 1990s Network — September 30

      2026년 08월 24일
    • Game Review

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

    By Editorial Team2026년 03월 23일Updated:2026년 03월 24일3 Mins Read
    • The Concept: A revolutionary blend of traditional Korean “Yutnori” board mechanics and modern roguelite deck-building.
    • The Hook: Space is strategy—move across tiles to dodge attacks and fuse cards to create over 1,000 unique effects.
    • The Hype: 823% funded on Tumblbug and selected for the PlayX4 Indie Arcade.
    • The Launch: Available now on Steam with a 20% discount until April 6.

    Global publisher CFK and Korean indie developer JellySnow have officially opened the gates to the ancient dynasties of the East with the launch of DeckLand. Released today on Steam Early Access, the game challenges the conventions of the deck-building genre by introducing “physical positioning” as a core tactical element.

    [Related Article: Anticipated K-Indie Title ‘Deckland’ Featuring Eastern Mythology, A Unique Combination of Constellation Exploration and Monster Hunting]

    Where You Stand is How You Win

    Unlike traditional deck-builders that focus solely on card values and armor stacks, DeckLand utilizes a board-game structure inspired by the Korean folk game Yutnori.

    • Tactical Movement: Players use cards to move tile-by-tile, physically dodging enemy projectiles and area-of-effect attacks.
    • Card Fusion System: The game’s standout mechanic allows players to synthesize two cards into a brand-new ability. Combining an “Attack” card with a “Movement” card might create a powerful dash attack, offering endless tactical flexibility.
    • Summon Formations: Players can capture monsters and place them as “Familiars” on the board, creating complex defensive lines or offensive pincer movements.

    A Dark Fantasy Rooted in Korean Folklore

    DeckLand is set in a mythical version of ancient Korea, where the world is besieged by calamities. Players take on the role of Rang, accompanied by the mysterious guide Lilith, to face legendary creatures like the fire-breathing Gang-Cheoli and the ancient god of war, Chi-Woo. The visual style combines elegant line art with dynamic lighting, capturing the “Han” (sorrow and resilience) of Korean storytelling across four initial chapters and 60 unlockable story fragments.

    From Manga Inspiration to Indie Success

    CEO Kim Tae-hoon of JellySnow started the project two years ago, inspired by a scene in a manga where “capsule monsters” battled on a board. “I wondered if adding tiles to a card game would change the experience,” Kim shared.

    The team’s transition from pixel art to high-fidelity illustration paid off, as DeckLand secured top spots in major domestic competitions and shattered its crowdfunding goals twice.


    Game Specification: DeckLand

    CategoryDetails
    DeveloperJellySnow (South Korea)
    PublisherCFK
    GenreLocation-based Deck-building Roguelite
    PlatformPC (Steam) – Console versions planned (Switch/PS5)
    Launch Discount20% off ($15.99 / 18,000 KRW approx.)
    Content4 Chapters, 1,000+ Cards, 60+ Story Fragments

    What’s Next?

    JellySnow plans to use the Early Access period to refine balance and UI based on player feedback from the recent Steam Next Fest. Future updates will include additional playable characters, more “Familiar” monsters, and the highly anticipated expansion to Nintendo Switch 2 and PS5.

    Steam Store Page: DeckLand on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일

    Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

    2026년 08월 24일

    Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

    2026년 08월 21일

    A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

    2026년 08월 20일
    Editors Picks

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.