최근기사

    Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

    2026년 10월 17일

    Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

    2026년 10월 17일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일

      REVENANT SURVIVORS Enters Steam Early Access November 9: A Korean Debut Where You Steal Bosses’ Souls, Skills, and Bodies

      2026년 10월 15일

      Tom the Postgirl Arrives October 29: A Hand-Drawn Black-Comedy Adventure About a Mail Carrier Who Peeks Instead of Delivering

      2026년 10월 15일

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Indie Game Festival ‘2025 Indiecraft’, Recruiting Entries Starting in March

    By Editorial Team2025년 03월 05일Updated:2025년 03월 31일3 Mins Read

    Seongnam Industry Promotion Agency (President Lee Eui-jun) and Korea Mobile Game Association (Chairman Hwang Sung-ik) announced on the 26th that they signed an agreement to host ‘Indiecraft 2025,’ a support program aimed at resolving polarization in Korea’s gaming industry and promoting industry growth.

    Indiecraft, jointly organized by Seongnam City, Seongnam Industry Promotion Agency, and Korea Mobile Game Association, has been a leading indie game support initiative in South Korea since 2017, marking its 9th edition this year. It aims to discover talented indie game developers and nurture Korean game content capable of succeeding globally.

    Last year’s Indiecraft 2024 recorded the highest-ever number of submissions and attracted around 30,000 visitors, also a record number. The event was well-received for its customized programs, which benefited both developers and users and achieved substantial quantitative and qualitative growth. This year, Indiecraft is preparing to boost its global initiatives.

    For ‘Indiecraft 2025,’ programs for international expansion will be significantly strengthened. The event will feature an Indiecraft-branded booth at Gamescom 2025 in Germany—one of the world’s top three game shows—to promote the Indiecraft brand and present selected developers’ games, fostering opportunities for investment and publicity.

    In collaboration with Xsolla Global, a global game solutions provider, Indiecraft will host an online pitching event where selected developers can showcase their investment pitch decks to global publishers and investors. This initiative, supported by Xsolla Global’s excellent acceleration programs, will also provide education and real-time discussions about investment opportunities.

    Most participants of Indiecraft are small and medium-sized indie game developers, crucial to South Korea’s gaming ecosystem. To offer practical support, Indiecraft will further enhance its assistance programs.

    The IR Demo Day will feature pitch deck presentations, pre-event lectures, mentoring sessions, investment consultation opportunities, and participation in international online pitching events. Additionally, platform-specific marketing solutions for PC and mobile games will be offered to maximize efficiency. Furthermore, a Private Networking Day will host semi-conferences and meetings with Seongnam city officials to listen to developers’ challenges and provide practical assistance.

    The offline exhibition ‘INDIECRAFT x GXG,’ where indie developers showcase their carefully developed games directly to the public, will also be held this year. Collaborating with Seongnam City’s representative gaming culture event ‘GXG,’ last year’s exhibition attracted around 30,000 visitors, highlighting growing interest in indie games. This year’s GXG will expand its scale, offering additional support, including exhibition booths and user events.

    President Lee Eui-jun of Seongnam Industry Promotion Agency stated, “Our agency continuously supports the growth and ecosystem development of the gaming industry, a flagship industry of Seongnam City. We will do our best to establish ‘Indiecraft 2025’ as Korea’s representative global indie game competition, creating global opportunities for talented indie developers.”

    Chairman Hwang Sung-ik of the Korea Mobile Game Association added, “Since establishing the Indiecraft brand in 2019, it has been an honor to be part of Indiecraft, now recognized as the best festival for indie developers for seven consecutive years. Building on last year’s success, we aim to provide practical support and global opportunities for developers again this year. We encourage active participation from small and medium-sized developers.”

    Applications for ‘Indiecraft 2025’ will open in March. Detailed information will be available on the official Indiecraft website, and further inquiries regarding submissions and sponsorships can be directed to the Indiecraft Secretariat (indiecraft@k-mga.or.kr).

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.