최근기사

    The Identity of the ‘AAA’ Teaser is an Indie Auto-Battler… Devolver Digital Unveils ‘All Army Attack’

    2026년 11월 11일

    Five Days of Repetition and 9 Types of ‘Death Ends’… Visual Novel ‘Protocol: Noah’ Teaser Site Unveiled

    2026년 11월 11일

    ‘Rancho Nuts’, a ‘slapstick’ space Western about herding alien sheep, revealed

    2026년 11월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Steam and Console Barriers Broken… ‘Planted!’ PC Version Release Enables Cross-Play

      2026년 11월 11일

      Korea Content Creative Agency Hosts ‘Game Days 2026’ with Game Industry

      2026년 11월 11일

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일
    • Recommendation/Promotion

      The Identity of the ‘AAA’ Teaser is an Indie Auto-Battler… Devolver Digital Unveils ‘All Army Attack’

      2026년 11월 11일

      Five Days of Repetition and 9 Types of ‘Death Ends’… Visual Novel ‘Protocol: Noah’ Teaser Site Unveiled

      2026년 11월 11일

      ‘Rancho Nuts’, a ‘slapstick’ space Western about herding alien sheep, revealed

      2026년 11월 11일

      Solo-developed cat bombardment game ‘Trajectory:Rumble’ releases free demo on Steam and Stove

      2026년 11월 11일

      Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

      2026년 11월 10일
    • Game Review

      Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

      2026년 11월 10일

      Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

      2026년 11월 09일

      Pocket Legend Launches on Steam November 10: K-Indie Trio Shading Box Packs Spatial Puzzles Into a Roguelike Deckbuilder

      2026년 11월 09일

      NARI: Threads of Dawn Out Now on Steam: Korean Solo Developer Hyeonseok Kang’s Folklore Action Roguelite Fights Spirits With Ritual Dance

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일
    • Featured article

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Five Days of Repetition and 9 Types of ‘Death Ends’… Visual Novel ‘Protocol: Noah’ Teaser Site Unveiled

    By Editorial Team2026년 11월 11일6 Mins Read
    • The debut visual novel adventure from Tokyo’s new game company, Shinen Studio
    • Aiming for official release 6 months after development began… Steam Store and teaser site open
    • 13 types of ennings, 9 types of full animation, over 200 CG frames, and 2.5D direction draw attention

    SINEN STUDIO, a new game development company based in Tokyo, Japan, has unveiled the official teaser site and Steam store page for its first debut visual novel adventure , ‘PROTOCOL: NOAH’ .

    ‘Protocol: Noah’ is an ambitious visual novel adventure game for PC (Steam) being prepared by Sinen Studio. The developer announced that they are currently in the final stages of development and preparation for release, aiming for an official launch by November 2026.

    In particular, the developer, Sinen Studio, was established in April 2026 and immediately began developing this new title in May of the same year. It is attracting the curious attention of the industry and indie game fans by showcasing an exceptionally fast schedule, completing the entire process from company establishment to game development and actual official release in just six months.

    The repeating five days and the girls’ bond… The truth of the world hidden within the labyrinth

    The player takes on the role of the protagonist ‘Ray,’ a ‘tuner’ in the story, caring for the bodies and minds of girls battling the mysterious enemy ‘Phantom.’

    The main setting of the game is the massive ‘Ark Academy City,’ where battles against the Phantom take place ceaselessly. To face the catastrophic threat that will strike in just five days, Rei must build strong bonds with the three key heroines—Serena, Rin, and Nanano—through deep conversations.

    However, the moment the fifth day draws to a close, the world cruelly reverts back to the scenery of the first morning. As the player navigates through this repetitive five-day routine, they gradually uncover the shocking truth surrounding the world.

    Currently, the official Steam store page features the poignant phrase, “Whose hope is it beyond endless death?”, hinting at the work’s distinctive and intense narrative atmosphere.

    Parameter Changes and ‘Tuning’… The Weight of Choices That Determine the Ending

    The game unfolds around in-depth conversations with the characters. Depending on the choices the player makes during conversations with the three heroines, three key parameter values fluctuate in real-time, and the resulting outcomes have a decisive impact on the final ending that prevents the world’s destruction.

    In particular, ‘Tuning,’ the core of the system, is a typical branching point choice that can significantly alter a single parameter of the heroine. Depending on how the tuning is guided, the ending of the story and the girls’ destinies will change completely.

    The game’s entire scenario amounts to approximately 200,000 characters, and the included character dialogue exceeds 14,000 words. Based on the official Steam store page, the estimated playtime is around 6 hours.

    13 endings, 9 of which are fully animated ‘Death End’

    There are a total of 13 diverse multi-endings in the work. Among them, 9 are bad endings classified as ‘Death Ends,’ characterized by vivid full animation depicting the despairing conclusions faced by the heroines.

    The Steam store page introduces ‘despair’ as the core element running through the narrative of this work, and advises that only by personally experiencing all the prepared endings can one finally approach the true truth hidden within the repeating time.

    Meanwhile, the Steam platform has posted a notice regarding adult content stating that it includes scenes of the heroine being defeated and destroyed by enemies, direct depictions of blood and pain, scenes of being bound by tentacle-like creatures, and visuals of characters wearing tight-fitting suits.

    Over 200 CG frames, direction adding movement with 2.5D

    The work includes a vast amount of CG (still illustrations), with over 200 images.

    The developer explained that they applied dynamic 2.5D effects to static images to vividly express the subtle emotional changes of the characters and the tension of dramatic scenes. The Steam store page also introduces this as a key visual feature called “moving still illustrations.”

    In addition, the developer disclosed details of how generative AI technology was utilized during the production process via the Steam page. They stated that AI was used as an auxiliary tool in creating assets for the store page, including the ending animation, some still illustrations, scenario text, UI artwork, and the title logo and main key visual.

    They explained that generative AI was utilized not only for translated text for the global service but also for voice and background music (BGM), and that the audio portion is scheduled to be finally replaced in the upcoming official release version.

    The developer emphasized that the development team personally and meticulously reviewed, selected, and modified all AI-generated results before incorporating them into the game. They also added that this is utilized solely for efficiency during the development phase and is not a system where AI generates content in real-time while the game is actually running.

    A small, elite team of former executives from major game companies… Declares establishment of the ‘Despair Experience’ brand

    SINEN STUDIO is a small, elite development team founded by developers from major game companies who joined forces.

    The company stated that it is building a rapid development system that dramatically increases development speed while maintaining the quality of the work by proactively introducing the latest development technologies, such as generative AI, and efficient workflows.

    The CEO is Kojiro Takagi, a veteran game producer with many years of experience at major game companies such as Marvelous, and the company is developing console and online games as well as planning and producing entertainment services as its core business.

    According to the official company introduction, a separate new project is also underway within the studio, bringing together veteran producers and artists who have already participated in several global hits.

    Starting with this debut work, Sinen Studio plans to continuously showcase original works featuring the “experience of despair” as a core keyword, thereby establishing its own distinct brand identity.

    The cruel fate of girls trapped in a repeating five-day cycle, and the narrative of despair and hope awaiting at the end, are expected to deeply resonate with fans of the visual novel genre.

    Sinen Studio’s ambitious title ‘PROTOCOL NOAH_’, born from the combination of the know-how of veterans from major game companies and the latest development methods, will be unveiled on Steam in late November.


    Information regarding ‘Protocol: Noah’
    item detail
    Game name Protocol: Noah
    Development / Sales SINEN STUDIO (Tokyo, Japan)
    Genre Visual Novel Adventure
    platform PC (Steam) / Windows, macOS
    Scheduled for release November 2026
    price Undecided
    Player count 1 person
    Supported languages Korean, Japanese, English, Chinese (Simplified · Traditional)
    Ending 13 types (9 types of Death End)
    Playtime Approximately 6 hours (based on Steam guidelines)
    Steam Page Shortcut
    Teaser site Shortcut
    Official X @protocol_noah
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    The Identity of the ‘AAA’ Teaser is an Indie Auto-Battler… Devolver Digital Unveils ‘All Army Attack’

    2026년 11월 11일

    ‘Rancho Nuts’, a ‘slapstick’ space Western about herding alien sheep, revealed

    2026년 11월 11일

    Solo-developed cat bombardment game ‘Trajectory:Rumble’ releases free demo on Steam and Stove

    2026년 11월 11일

    Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

    2026년 11월 10일
    Editors Picks

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

    2026년 11월 06일

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.