최근기사

    Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed

    2026년 09월 15일

    WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

    2026년 09월 14일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일
    • Recommendation/Promotion

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일

      Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

      2026년 09월 14일

      HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

      2026년 09월 14일

      Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일
    • Game Review

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed

    By Editorial Team2026년 09월 15일5 Mins Read
    • Solo developer Alp Arslan’s new game scheduled for official release on September 28
    • A cyberpunk hacking RPG set in an abandoned communication network of the 90s
    • A unique cyberpunk world encountered through retro communication networks and typed conversations

    Indie developer Alp Arslan has unveiled key characters and design notes for his new cyberpunk hacking RPG , ‘Radiotext,’ to celebrate his participation in Steam Programming Fest.

    ‘Radiotext’ begins with a scene where a stranger hands you a USB drive. The USB contains ‘Radiotext,’ a long-abandoned 90s-style communication network, and the player travels between these forgotten channels to converse with the beings left behind within.

    As the player interacts with a diverse range of characters, from friendly to broken and even dead, they become entangled in an uprising of cyber activists fighting against corporate power, and the story branches in multiple directions as they choose whether to side with them.

    ‘Radiotext’ is characterized as a text-based game centered on a retro terminal interface and a typing-based dialogue system. Rather than flashy graphics or sound effects, it emphasizes an immersive experience that allows players to focus on conversations and an atmosphere reminiscent of exploring an old communication network.

    Stories and characters within the forgotten communication network

    The game begins with receiving a USB memory stick from a stranger in a quiet alley. Inside is a long-abandoned 90s-style communication network called ‘Radiotext,’ and the player takes on the role of a rookie hacker exploring the forgotten channels.

    Throughout the channels, there remain beings, each with their own story. In the process of conversing with them and uncovering the tales hidden within the communication network, you also come to join the uprising of ‘The Syndicate,’ a group of cyber activists fighting against corporate power.

    This reveal introduced five key characters, including Sky, the leader of the Syndicate; Chrome, an independent hacker with legendary skills; RumoR, an information broker who buys and sells rumors; Radioman, a deceased scientist living as a consciousness inside a hard drive; and the Syndicate’s technical right-hand man.

    Each character possesses a distinct narrative and purpose, and relationships evolve based on the player’s dialogue and choices. While trust can be built, situations can also lead to betrayal, so the story is expected to unfold in multiple branches centered around conversations with the characters.

    Lightweight design and visuals/sound capturing retro vibes

    ‘Radiotext’ looks like 3D graphics on the surface, but it was actually built on a 2D engine. The developers explained that this allowed them to maintain 4K resolution and realistic environment rendering while reducing the game size and RAM/VRAM usage to about 200MB.

    The retro terminal interface, typing-based gameplay, and matching sound effects also form the core atmosphere of the game. Screen colors and node placement can be freely changed, allowing players to customize the interface to their liking.

    A Modding-Supported RPG Completed by a Solo Developer

    Developer Alf Arslan has a history of winning the Silver ENNIE Award for ‘Best Adventure – Long Form’ with the tabletop RPG sourcebook ‘Historica Arcanum: Serenade for the Damned’.

    ‘Radiotext’ is the first major project developed by a single person over the past nine months. According to the Steam page, Alf Arslan is personally handling both development and publishing.

    In particular, modding has been highlighted as one of the game’s key elements. Both the demo and the full version will provide modding guides and will support players in creating their own stories, NPCs, puzzles, and more.

    An asynchronous multiplayer system that connects indirectly with other players has also been implemented. Inspired by the asynchronous elements of ‘Dark Souls’ or ‘Death Stranding’, this system features an in-game social media platform similar to X (formerly Twitter) where messages from other players and NPCs appear together.

    Preparing for the official launch in late September while continuing demo updates

    ‘Radiotext’ has been undergoing continuous updates since its initial Steam demo was released in February 2026. Last May, asynchronous multiplayer and modding support were added.

    Along with participating in the Steam Programming Fest, they announced that the official release date has been adjusted to September 28, two days earlier than originally planned. However, as of the time of writing, the Steam store page still displays September 30, so the actual release date needs to be confirmed through a future page update.

    ‘Radiotext’ is a text-based cyberpunk RPG set in the unique space of an old communication network, depicting trust and betrayal through branching dialogues and choices.

    It offers a dense, self-contained story lasting about 3 to 4 hours with multiple endings, and is structured to allow for the addition of new content through in-game social media and modding after the official release.

    Attention is focused on how much the short playtime can be extended through modding and asynchronous content, along with its unique retro cyberpunk atmosphere, and its trajectory after the official release.


    Information related to ‘Radiotext’
    item detail
    Developer Alp Arslan
    Publisher Alp Arslan
    Genre Adventure, Indie, RPG (Text-based Cyberpunk Hacking RPG)
    platform PC (Steam)
    Release date September 28, 2026 / Listed as September 30 on the Steam store page, verification needed)
    language Supports English (interface, voice, subtitles) and Turkish (interface, subtitles).
    Reactions/Evaluations Steam user reviews not yet compiled as it is prior to the official release
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

    2026년 09월 14일

    AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

    2026년 09월 14일

    Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

    2026년 09월 09일

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일
    Editors Picks

    Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

    2026년 09월 14일

    HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.