최근기사

    Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

    2026년 09월 27일

    New cooperative mystery title ‘Crack’ unveiled, revolving around a mysterious egg

    2026년 09월 27일

    MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

    2026년 09월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

      2026년 09월 27일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일
    • Recommendation/Promotion

      New cooperative mystery title ‘Crack’ unveiled, revolving around a mysterious egg

      2026년 09월 27일

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일

      Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

      2026년 09월 26일

      Echoes of Mora Review: Berlin Game Design Students’ Debut Drowns Fear in Favor of Wonder — A Non-Threatening Underwater Adventure

      2026년 09월 26일

      PIT OF GOBLIN 1.0 Preview: Swedish Studio’s 200,000-Selling Co-op Extraction Horror-Comedy Graduates Early Access November 3 — Console Included

      2026년 09월 26일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    RychmonstaR Secures Exclusive Japan IP Agency Rights for Whoyaho’s Tanghulu Master Following Organic No.1 App Store Ranking

    By Editorial Team2026년 07월 28일3 Mins Read

    Global business firm RychmonstaR Inc. has signed an IP agency agreement with Korean indie developer Whoyaho Corp., securing exclusive agency rights in Japan for Tanghulu Master (フルーツ飴の達人) and its character IP. The deal was announced July 28.

    Under the agreement, RychmonstaR will plan and execute Japan market IP business as exclusive agent — covering licensing partner development and contract management, merchandise (MD), social media channel operations, and collaboration and pop-up events.

    The Game and Its Japanese Audience

    Tanghulu Master is a mobile simulation game in which players make tanghulu (sugar-coated fruit skewers), school cafeteria food, and convenience store items, with ASMR mukbang (eating broadcast) content as the primary engagement hook. Released in September 2023 and continuously updated since, the game has accumulated a following among Generation Alpha players both domestically and internationally.

    The Japan performance is the commercial foundation for this deal. Following the “parfait mukbang” update in August 2025, Tanghulu Master reached No. 1 on the Japan App Store free games chart — without a major marketing campaign. The organic ranking reflects a fanbase that formed around the game’s content rather than advertising spend, centered on the game’s protagonist Lulu (ルル), a tanghulu shop owner and mukbang streamer character around whom Japanese fan community activity has developed.

    The game already circulates naturally under its Japanese title フルーツ飴の達人, with active fan hashtag communities. Trademark registration is the first IP protection step both companies plan to execute before expanding into licensing, merchandise, and event programming.

    Why the Deal Structure Matters

    RychmonstaR operates offices in both Seoul and Tokyo, providing the local infrastructure that IP licensing in Japan specifically requires. Japan’s character IP business ecosystem — involving specific partner types, retail channels, and event formats that differ substantially from Korean and Western norms — rewards partners with existing relationship networks and market knowledge. RychmonstaR’s stated positioning in that ecosystem is what makes the exclusive agency structure commercially logical for Whoyaho.

    For Whoyaho, the deal converts an organic Japanese fanbase into a structured commercial opportunity without requiring the indie developer to build Japan-specific business operations internally. The agency model transfers those operational responsibilities to a partner with existing infrastructure while preserving Whoyaho’s development focus.

    RychmonstaR CSO Choi Hyang-sook framed the opportunity in terms of the current IP landscape: “At a time when the world is focused on securing IP with global expansion potential, we are very pleased to have secured exclusive agency rights for Tanghulu Master IP, which has already proven its competitiveness in the Japanese market.” She added that Japan’s accumulated expertise in character IP business would serve as a foundation for building the IP into a globally long-lasting brand.

    Whoyaho CEO Jeon Min-young noted: “We are very excited to be able to present various IP products and content to our fans in Japan through this partnership.”

    Specific licensing partnership announcements and business execution plans are expected to follow sequentially from both companies.

    · Apple Store: Shortcut
    · Google Store: Shortcut

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

    2026년 09월 27일

    Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

    2026년 09월 26일

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.