최근기사

    Step into classic 1930s comics… Rubber Horse releases demo for cartoon-style FPS ‘Iron Curtain Call’

    2026년 11월 01일

    Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

    2026년 11월 01일

    Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

    2026년 11월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Step into classic 1930s comics… Rubber Horse releases demo for cartoon-style FPS ‘Iron Curtain Call’

      2026년 11월 01일

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일

      Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

      2026년 10월 30일

      Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

      2026년 10월 30일
    • Game Review

      Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

      2026년 11월 01일

      Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

      2026년 11월 01일

      Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

    By Desk2026년 01월 13일Updated:2026년 03월 15일4 Mins Read

    Located in the bustling Shinjuku district of Tokyo, RexLabo has emerged as a standout developer in the Japanese indie scene since its founding in 2022. Driven by a singular passion for creating emotionally resonant, story-driven games, this small but ambitious team is currently the talk of the industry as they prepare for the global launch of “Nova Antarctica” on January 29, 2026.

    The Catalyst: Japan’s First Indie Incubator

    The ascent of RexLabo began in 2021 when they were selected for the first-ever iGi (Indie Game Incubator) program. Launched by Marvelous in collaboration with Barcelona’s GameBCN, iGi was designed to professionalize Japanese indie developers.

    Out of many applicants, RexLabo was one of only five teams chosen. Over six months, the team received over 400 hours of intensive mentoring from industry giants, including the developers of Sakuna: Of Rice and Ruin. This period was crucial, providing them with expertise in not just game development, but also multi-language support, legal contracting, and global PR strategies.

    At that time, their project was titled “Antarctic Base.” It was a survival-adventure where a lone child navigated 12 maps to reach the South Pole. This project culminated in a high-stakes online “Demo Day” in November 2021, where the team pitched their vision in English to global investors and publishers—a turning point that put RexLabo on the world map.

    A Journey of Partnerships: From Marvelous to PARCO

    The momentum from the iGi program led to a publishing deal with Marvelous Europe in 2022. The title was officially rebranded as Nova Antarctica, with a vision to deliver a high-quality narrative experience.

    However, the team’s journey took an even more creative turn in September 2025. RexLabo signed a new publishing partnership with PARCO GAMES, the newly launched gaming label from the Japanese cultural giant, Parco. Known since 1969 for its influence on fashion, art, and retail, Parco’s entry into gaming signifies a shift toward “culture-first” titles.

    “Nova Antarctica reflects our values—blending striking artistry with an emotionally resonant story of survival and hope.” — Yuichi Nishizawa, General Manager of PARCO GAMES

    Following this partnership, the game was showcased at Tokyo Game Show 2025, where the updated demo received widespread acclaim for its atmospheric depth and innovative mechanics.

    Philosophy: Hybrid Development and “Silent” Narrative

    RexLabo operates on a unique “Hybrid Development” philosophy. Despite being a small team, they combine the flexibility of Unity with high levels of automation to deliver polished, high-fidelity experiences at a rapid pace.

    The game itself, Nova Antarctica, is a “silent” experience. Set in the year 2900 after a global collapse, it follows a child drawn to the South Pole by a mysterious signal.

    • The “Shipwreck” Ecosystem: One of the most unique elements is the animal companion system. Players can befriend penguins, wolves, and even tigers—descendants of animals from a shipwrecked colonial fleet that adapted to the ice.
    • Tech-Savvy Survival: Unlike traditional survival games, players utilize a portable 3D printer to scan and create necessary tools on the fly.
    • High Stakes: With temperatures reaching -80°C and lethal radioactive rain, the game is a constant test of stamina and resource management.

    Beyond the South Pole: What’s Next for RexLabo?

    Even as the studio prepares for its biggest launch yet, it is already looking toward the future. At INDIE Live Expo 2025, RexLabo and PARCO GAMES surprised the audience by unveiling a teaser for an unannounced 2026 project. This confirms that the studio’s creative pipeline is evolving alongside its growing reputation.

    RexLabo is set to release Nova Atlantica on January 28, 2026. It remains to be seen how this survival adventure set in the frozen wastes of Antarctica will fare, but one thing is certain: this team, which started in a small office in Tokyo, is taking significant steps toward becoming a key success story that exemplifies the future of Japanese indie games.

    division Key Contents
    Studio name RexLabo LLC
    Representative and Developer Masamichi Hayashi (m.Hayashi) – Director and Creator
    Date of establishment March 29, 2022
    Key milestones • June 2020: Project unveiled at INDIE Live Expo
    • June 2021: Selected for the first batch of Japan’s iGi (Indie Game Incubator)
    • March 2022: Official incorporation
    • August 2022: Steam store page opens
    • August 2025: Publisher changed (PARCO GAMES)
    Representative works Nova Antarctica (scheduled for release on January 29, 2026)
    Official website rexlabo.com
    Steam Store Page Nova Antarctica Steam Page
    Official Trailer YouTube gameplay trailer
    SNS channels X (Twitter) / Instagram
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

    2026년 10월 20일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

    2026년 10월 29일

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.