최근기사

    Big Hops: A 3D platformer with thrilling frog-tongue action, reminiscent of Zelda and Mario.

    2026년 01월 12일

    Ukrainian zombie apocalypse ‘Quarantine Zone: The Last Check’ officially released.

    2026년 01월 12일

    Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

    2026년 01월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Ukrainian zombie apocalypse ‘Quarantine Zone: The Last Check’ officially released.

      2026년 01월 12일

      Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

      2026년 01월 10일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      [Preview] Roguevania genre new title ‘Relodian’ grabs attention through PS5 open beta

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일
    • Indie Game Review

      Big Hops: A 3D platformer with thrilling frog-tongue action, reminiscent of Zelda and Mario.

      2026년 01월 12일

      Ukrainian zombie apocalypse ‘Quarantine Zone: The Last Check’ officially released.

      2026년 01월 12일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Gachon University’s Game and Media Department holds ‘Gachon Game Jam’ for pre-university students in 2024

    By 인디게임닷컴 편집부2024년 03월 11일Updated:2024년 03월 12일4 Mins Read

    Gachon University’s (President Lee Gil-ya) Department of Game and Media announced that it successfully held the ‘Gachon Game Jam’ event. The event is part of a pre-university program targeting new students in 2024.

    The Gachon Game Jam event is where prospective college students form teams and share game planning, art, and programming duties according to the topic given on the day to experience the game development process directly. In addition to understanding and verifying the students’ own practical abilities, they also work as field developers. It is a specialized pre-university program unique to the Gachon University Game and Media Department. It provides opportunities for collaboration and communication through direct interaction with seniors and working developers in the Gachon University Game and Media Department.

    The 2024 Gachon Game Jam, co-hosted by Gachon University’s Game and Media Department and Delicious Games, is where graduates and working developers who graduated from Gachon University’s Game and Media Department are directly assigned as game jam mentors, providing job-specific coaching and game production mentoring during the game jam period. ▲On the 1st day, topic presentation and team composition, game development after idea planning, and job distribution for each team ▲On the 2nd day, project production completion, in-depth mentoring, and evaluation by expert committee members, including a final presentation by the team.

    The ‘Become a Blue Dragon, Imoogi’ project is a side-scrolling game that proudly took first place in this year’s game jam evaluation. In celebration of this year’s Year of the Blue Dragon, we are planning a highly complete game that appropriately combines the keywords of ‘Blue Dragon’ and the story of growth. In particular, the judges highly praised it for implementing a tense boss battle even during the short production period.

    Professor Kim Jeong-yoon, head of the Department of Game and Media at Gachon University, who planned this event, said, “We expected some level of performance as they were prospective talents in the game industry who were proven to have entered through a high admission competition rate of 15 to 1, but even though they were students who had just graduated from high school, they were able to participate in the game jam. “I was once again surprised at how well all of the participating teams worked together to complete the game in a short period,” he said, expressing his expectations for the 24-year-old Gachon University’s Department of Game and Media freshmen.

    In addition, “I feel that students’ interest in games and video studies has become more intense, and with the artificial intelligence craze, cases of AI use in games are becoming a hot topic. AI is becoming more prominent as it can improve game quality, dramatically reduce work time, and develop user-customized content.

    Korean game companies also strengthen AI technology capabilities to maximize game production efficiency. In line with this trend, we will create an optimal specialized education program to discover the hidden skills and potential of the 4th class of Gachon University Early Employment Contract Department students and develop them into professional human resources desired by the industrial field so that they can contribute to the content industry as last year. .” He expressed his aspirations to nurture next-generation game talent who will lead the Korean industry.

    Lee Hyun-jin, CEO of Delicious Games, who co-hosted the event, also said, “I was once again surprised by the development skills of prospective college students who are developing and growing day by day, and I am proud that Delicious Games is participating in the program to discover capable prospective developers.” He expressed great satisfaction with the game industry human resources training program.

    Gachon University’s Department of Game and Media is famous for being an early-employment type department in which corporate officials participate directly in the entrance examination process, select new students jointly with the university, and work for companies that have agreed to hire them after completing the introductory training course. Students will intensively complete basic significant competency and field practical training during the first year. During the second and third years, they will receive in-depth education related to the job and advance their job capabilities in the industrial field, allowing them to enter the industrial field as professional manpower while obtaining a bachelor’s degree. Some strengths can be Acquiring professional knowledge in the field and utilizing time efficiently, such as a company-tailored curriculum, scholarship benefits, early employment, and two years of work experience upon graduation.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

    2026년 01월 08일

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    2026년 01월 07일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.