Author: Editorial Team
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Bippinbits made Dome Keeper — a game about mining for resources between waves of attacking creatures, managing the tension between staying underground…
The most important fact about Soulbound: Online’s Steam Early Access launch is not its 100-hour content scope, its overhauled combat system, or its 25…
The Gyeonggi Content Promotion Agency (경기콘텐츠진흥원) and Gyeonggi Province are accepting applications for the 21st Gyeonggi Game Audition through August 2…
The sword draw (batdo, 발도) and the sword sheath (napdo, 납도) as the two poles of a combat loop is a design idea with specific cultural grounding. The J…
The “non-developer turned solo developer” origin story is a specific indie game development narrative. Someone outside the games industry — drawn to g…
You don’t explore the Backrooms. Your employees do. You design their routes. A.D.D. (Anomaly Detection Department) from Korean four-person studio One …
It’s 5:00 PM on Friday. The office building is full of monsters that used to be your colleagues. The corporate culture was toxic before it became lite…
An industrial city on the frontier of an empire. An inquisition headquarters you’re responsible for running. A quota of prisoners to fill. Monsters ou…
Late 1990s Tokyo. A girl named Reina Amahara has moved into your apartment, and the world is ending, and she knows how to stop it, and the ritual requ…
Tower defense games have a fixed structural assumption that Spirit Route inverts: the path exists, and your job is to build defenses along it. Spirit …