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    Chungnam Global Game Center held Metaverse Content Creator Contest

    By Editorial Team2022년 08월 22일2 Mins Read

    Chungnam Global Game Center announced that it will hold the ‘2022 Chungnam Metaverse Content Creator Contest’ online for a total of 26 days until August 29.

    This contest was prepared to provide an opportunity for the entire nation to participate in metaverse content production amid a growing interest in the ‘on-tact’ lifestyle and metaverse since the era of COVID-19.

    There are a total of two fields for the competition: Metaverse ▲ ZEPETO Character ▲ Object (NPC, etc.)

    Content submission will be conducted only online, and anyone interested in Metaverse can apply through the official website of the contest. A total of 15 million won in prize money, including 1 million won for the top prizes in each field, and the Chungnam Information Culture Industry Promotion Agency President’s Award will be awarded.

    In particular, as this contest is co-hosted with ‘Pinocchio’, a company specializing in metaverse platforms, the award-winning content including the grand prize is applied to Pinocchio’s metaverse game ‘Drillland’, and the content created by the participant is realized as an actual metaverse game. This is given

    ‘Drillland’ is a ZEPETO-based metaverse game that was released in July and has attracted attention, recording about 200,000 cumulative users in 4 weeks.

    Contents selected as excellent works through preliminary and final screening will be judged and awarded on the runway and awards ceremony held in the virtual space created on the metaverse platform ‘Naver Gepetozette World’ on September 7th.

    An official from the Chungnam Information Culture Industry Promotion Agency said, “Metaverse is not only a next-generation growth engine platform that reconnects ‘untact’, which has been disconnected due to COVID-19, but also a future project that actively supports the government to succeed with innovative ideas and businesses from the private sector.” He said, “Through this contest, we will go beyond simply enjoying the metaverse as a game or living platform, and make it a starting point for us to leap forward as a metaverse platform powerhouse.”

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