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    Dalcomsoft Sponsored ‘2022 815 Run’ to commemorate Liberation Day for 2 years in a row

    By 인디게임닷컴 편집부2022년 07월 28일2 Mins Read

    Dalcomsoft, which develops and services the global rhythm game ‘SuperStar’ series, announced that it would participate as a sponsor in the ‘2022 815 Run’ campaign with Habitat Korea and singer Sean.

    Dalcomsoft, participating in the 815 run campaign for two consecutive years, will hold the ‘2022 815 run support event’ through the ‘SuperStar’ official SNS from August with donations. Participation certification badges will be presented to a total of 100 participants through lottery among participants who shared event posts uploaded to the ‘Superstar’ official SNS and left a message of support.

    Run 815, which has been held since 2020 by Habitat Korea and Sean, is a reminder of the meaning of Liberation Day, which has found the light of the country, and gratitude to the independence fighters who have protected us today. It is a donation marathon that delivers a positive message.

    About 6,000 domestic and foreign runners, 75 pacers, and 90 sponsoring companies participated in the 815 run to raise a fund of 1.13 billion won. is being used in

    Individual participants of 815 Run can run at a desired time and place during the month of August. The application period for 815 Run runs until August 8, and you can participate by paying the participation fee on the Habitat Korea website. A total of 3,500 people are recruited, and you can choose between 3.1km, 4.5km, and 8.15km depending on individual skills.

    After completing the course for a month in August, if you post a certification shot, Kakao donates 815 won per certification, and users can directly donate to the donation box opened by Habitat Korea in Kakao-daegachi.

    Dalcomsoft said, “We plan to operate so that users’ game play can be connected to value-consuming activities that can support superstars in their daily lives. will,” he said.

    The ‘SuperStar’ series developed and operated by DALKOMSOFT is a mobile rhythm game in collaboration with not only artists from major K-pop agencies in Korea, but also world-class POP artists. More than 70 million people in 120 countries around the world It is a global fandom platform with users.

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