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    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
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    • News

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

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    • Recommendation/Promotion

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일

      Fish Them All! Preview: Japan’s Piisu Inc. Takes Its Mobile Incremental Fishing Game to Steam — and Multiplies the Goal by 10x

      2026년 09월 07일

      Lucid Tarot Preview: Korean Studio OgreeGames Brings Memory-Persistent AI Romance to Tokyo Game Show 2026’s Indie Corner

      2026년 09월 06일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

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      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

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      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
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        Contests/Support

        Chungbuk Global Game Center Announces Second Recruitment Support for 2022 Game Commercialization

        By Editorial Team2022년 07월 11일2 Mins Read

        The Cheongju Cultural Industry Promotion Foundation announced that it will recruit game companies to participate in the second commercial and support project in 2022 to strengthen the competitiveness of Chungbuk game companies to enter the global market and increase sales.

        This project, which targets mobile and online (PC) games that require commercialization support, plans to select a total of four companies and provide about 40 million credits per company. Support items are largely divided into commercialization strategy, quality improvement, and overseas marketing.

        The conditions for application are as a company located in North Chungcheong Province ▲Games preparing to be released overseas by November 30, 22 (Wednesday) ▲Games currently in service in Korea and preparing to enter overseas countries ▲Currently being serviced overseas and expanding into new countries The game being prepared is the target.

        However, if it is difficult to release by November 30, 2022 (Wednesday), it will be excluded from support, and only overseas marketing is allowed for the amount of support. In addition, the 1st support company selected in the first half of this year cannot apply for duplicate support.

        Applications for this support project will be accepted by 15:00 on July 15 (Fri), will be reviewed on July 21 (Thu), and the final result will be announced on the 25 (Mon). For application, please contact the person in charge of the Chungbuk Global Game Center (kk1884@cjculture.org / 043-219-1717), and more detailed information can be found on the project announcement page of the Cheongju City Culture Industry Promotion Foundation.

        Editorial Team
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        BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

        2026년 09월 06일

        Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

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